Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the basilisk is the only GL being able to keep it useful since it has the best pickup rate of the bunch, but you trade the multikill capability that can grant you more ammo boxes than trading a single bullet for another round.
If anything, you get a single shot breaker shotgun lmao
Carrying one with an actual GL is far less valuable than packing an actual shotgun.
What they COULD do to alleviate the uselessness however is add a reload and ammo buff to them, seeing that our GL's are limited ot single shot, and low pickup ratios often with excruciatingly slow reloads that are still broken and don't benefit from many reload skills, and all you get in return is a single blast of sugar coated .22lr's that you may even miss with.
Overkill probably just chucked it in as a quota, "Oh wait lets release something for free... uhhh how about this?"
For me, the Sting grenade is a dozer killer weapon. The Compact 40MM at 630 damage, one-headshots exposed Bulldozers on Overkill.
On Mayhem 80% Berserker is enough.
On Mayhem to DS, a crit headshot is enough.
Only exception is Minigun Bulldozer, which will need a combination of damage boosts; crits/Berserker/HVT.
The ammo pickup should be manageable if reserved as an anti-dozer weapon, like the 5/7 used sparingly for shields and the occasional sniper.