Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
im pretty sure 000 no longer affects ammo pickup, as it is now affected by walk in closest. id never heard about the pellet count but if you dont need 15dmg maybe its not worth it then
inspire is a whole other skill, but you get doctors on the way, its amazing and super cheap, so why not?
to what kiro said i wouldnt run silent killer the base dmg of the shotguns isnt good enough.
overall i wouldnt run your shotguns because there is better.
for pellet count buckshot takes out bullets (not too sure here) but more important it takes out spread. its not that bad but it does happen (for my setup it isnt needed so i never played it too much)
if you want to run double shotgun the strongest way is to play 1 killing shotgun that is rly ammo effiecent and 1 utitilty weapon (most of the time thats a HE judge for stunning) ofc some maps are just not made to be played with double shotgun so you gotta swap the judge out there for annoying snipers.
if you dont want the strongest weapons (imo) im gonna think about your weapons let me know^^
since U100, no. (eyy, a free buff!)
I'll say this: It depends if you hit collats (2 kills, 1 shot) or you like to shoot them like ducks.
Collats: HE. If not, stock
Non-collats: Buck or Flechette.
In the safehouse I'm counting bullet holes but there isnt a difference. I think its a bug similar to how if you aim down sights with most of the sight mods all your bullets "land" on the same spot.
i think it generally wavers from about 5-7 with default rounds but im not sure