PAYDAY 2

PAYDAY 2

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2 Crew Chief Graze builds.
https://pd2builder.netlify.app/?s=1O3IgF00c1105810j00010-6100&p=0&a=3&t=4&d=50
Any 255/500 dmg sniper + a secondary Krinkov or CR-805B.

https://pd2builder.netlify.app/?s=5O1GgF0081100010-51000xc0100&p=0&a=3&t=4&d=5
No JOAT more focused on dozer killing due to pistol skills, might consider crit smg instead.
I do like to use any auto pistol for dozers but also the Broomstick/Revolvers as well for style points mostly.

Any glaring issues? slight improvements or preference suggestions?
Note I have not considered the dmg resistance or extra armor CC gives when I chose the armour choices. Not sure if there is a smaller armour choice that is better as I dislike getting stripped by both shields & lights on dw-ds.
I am not quite confident enough to run CC without Uppers unless it's on DW.
Last edited by I Like Trousers; Aug 3, 2022 @ 4:35pm
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Showing 1-3 of 3 comments
SomebadPoison Aug 3, 2022 @ 4:43pm 
thank you
May I ask why you forgo acing Die Hard in both builds? With how relatively weak the ballistic vests are, I would've thought that such a convenient boost to your armor would be a high priority. Is there some breakpoint you're interested in? Surely it can't be 65 before damage reductions, since the builder says the basic Ballistic Vest gives you 66 armor whereas you've chosen the HBV?

And if your build is focused on health enough for you to use FAKs and ace Hostage Taker, then I wouldn't be happy to sacrifice aced Confident like you did in that weird sniper/pistol hybrid build

Speaking of which, how come you don't just use an SMG as a secondary for the second build? Even if it has to be a crit one (which I doubt is truly necessary), I doubt it'd be more costly than what you've got going on already
I Like Trousers Aug 4, 2022 @ 8:18am 
Originally posted by THE BUTT MONSTER!!!!!!!!!!!!!!!!:
May I ask why you forgo acing Die Hard in both builds? With how relatively weak the ballistic vests are, I would've thought that such a convenient boost to your armor would be a high priority. Is there some breakpoint you're interested in? Surely it can't be 65 before damage reductions, since the builder says the basic Ballistic Vest gives you 66 armor whereas you've chosen the HBV?
I use HBV for the 70 base armour to stop shields/lights from stripping my armour since CC gives slight dmg resist & armour boost but I have not tested lower armours to see if they stop the same shots though so my reasoning is I'm not sure there's a better option as I dislike using ICTV with Graze, 2 shot armor is nice & all but a tad bit expensive if I'm not getting much else in that tree besides Bullseye.



Originally posted by THE BUTT MONSTER!!!!!!!!!!!!!!!!:
And if your build is focused on health enough for you to use FAKs and ace Hostage Taker, then I wouldn't be happy to sacrifice aced Confident like you did in that weird sniper/pistol hybrid build
I am ok with having a single joker as I prefer to have multiple hostages on hand though I do have to ask my team rarely to be careful with their explosives/graze & I try to keep my hostages out of killing corridors as well so I can have a fresh joker ready to be taken but if they died right as my previous joker dies I can always get another one. Also taking a joker for your self only gives the Hostage Situation buff to the person who owns the joker so I like to keep some on the ground to buff everyone.



Originally posted by THE BUTT MONSTER!!!!!!!!!!!!!!!!:
Speaking of which, how come you don't just use an SMG as a secondary for the second build? Even if it has to be a crit one (which I doubt is truly necessary), I doubt it'd be more costly than what you've got going on already
Auto pistols have higher single target dps than 100 dmg smgs do though I do sometimes like to take a quad stack mag'd Krinkov/Cr805b.
A reason could be I was more comfortable sacrificing points I don't use much like JOAT or a second joker though I do kinda miss Lock n' Load basic.
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Showing 1-3 of 3 comments
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