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Also, the only time I've heard health builds being better for high difficulties is in the specific case of Stoic. Otherwise the meta seems to be dominated by perk decks with temporary invincibility (the armor-focused Anarchist and Armorer as well as the health-focused Kingpin)
Keep that opinion to yourself please, I never said I had an issue with the anarchist build or the gun used for it. It performs very well.
Stoic is pretty superior to any other tank builds, the damage negation is pretty ♥♥♥♥♥♥♥ massive on higher difficulty, but that's only one build and anarchist seems to be just as good, if not better since it works well on all difficulties besides maybe ds, I havent tried ds myself really.
Armorer got some ability I didn't know of?
The perkdeck buff the armor and you have the 2secs immunity after armor break too (16 sec cooldown).
Can also be played with berserker and isnt that hard.
But muscle is great for tanking damage since it can regen more than half of a heavy zeal shot (225) with hostage taker and when combined with partners in crime you can get 600 HP which is enough to tank a green dozer point blank those deal 560 on DS, you shouldn't be having trouble at all on MYH as they pretty much deal OVK damage unless you're not using cover at all I would understand more on DW as people can get overwhelmed but you can tank so much with it.
What you can do to help with your survival always get partners in crime and hostage taker, I personally don't like ICTV but with it and underdog or quickfix should let you tank 2 heavy zeal shots on your armour and on lower difficulties you should be relatively safe as MYH(40-50) and DW(67) damage is rather low on top of the 600 HP.
Also HP it's only considered good depending on the build/perk, but for the most part armour is king as you don't need skills to regen it or a specific deck (except for stoic).
It doesn't, with berserker and BE is just an LMG with way more ammo and that's without crits.
with that covered the reason why the abovementioned decks are regarded as soo good is due to them scaling based off of the damage enemies deal, so whereas a stoic is ok in overkill and mayhem, they are stupidly tanky on ds, difference in damage enemies deal between mayhem and ds is massive, i think enemies deal like 40 damage on mayhem and 225 on ds, so this decks that scale with damage get very strong there, tho muscle doesn't scale with damage, the mere numbers it has let it tank 2 shots to health and heal after it as opposed to the normal 1, and for the sake of clarity, a single shot of difference on ds is a complete game changer, also you didn't say that you where running joker skills, if you are running a health deck, parters in crime aced is pretty much a necessity as it gives you 30% more health, add hostage taker on top and you get an additional 4.5% regen so you can get a lot of health per second back
as side notes, if you find lmgs reloads to be too long for your liking, bring some reload skills, like lock n' load aced or bloodthist aced to speed them up, and you may hear sometimes that anarchist is one of the best decks in the game even on ds, which is true but i have to clarify that that is refering to using a different playstyle than the heavy armor one you are using, that one would die horribly
One of my friends used the armorer perk deck for a very long time and he went down far more than me, idk if it's just bad combination of skills and weapons, but I dont have much faith in the armorer perk deck. 2 seconds might be vital on ds or even dw, but if your armor breaks twice in a row, it's not gonna be of much help?
When a player can't manage to do that they will either get HP shredded or die a lot, I've played with armourer players that never went down once on DS is that good of a deck when playing properly, same goes for muscle.
Edit: Also If you really want some help, use the app I linked earlier otherwise is just a guessing game as to what's wrong and a bunch of fruitless conversation which boils down to you being the problem, as every single deck is perfectly playable on DS, including yakuza which is the worst deck in the game but other than that most should over-perform on DW since they're balanced for that difficulty.
I think this is mostly correct
https://pd2builder.netlify.app/?s=583I10-4h0-4102V001k10-4300&p=1&a=2&t=7&d=3
It's either the first or second type of armor, not suit though
I changed it a bit since yesterday and traded aspire for more needed perks like being able to knock down shields or reload while sprinting, but still mostly the same.
I also tried using bulletstorm with commander 101 with the build, but didn't work...
Still not sure which secondary weapon to use at this point, lol.
I find it strange that health regen is so slow even with hostages, stoic can heal it all instantly, armor naturally generates quickly if you don't take damage, even faster if you get it from kills/headshots, but regeneration is just kinda... slow. I do try to have a way to regenerate health for all my builds besides anarchist, but it's not meant as a counter for damage.
Enemies on DW deal above 60 damage so your armour is just being useless and slowing you down might as well use flak, heavy ballistic or combined tactical vest, they're better for DW damage values than the BV.
Here's what I would change while keeping your build more or less the same https://pd2builder.netlify.app/?s=xa3I1001dg1000100V005012000100&p=1&a=5&t=4&d=3
(drop the armour and just use suit if you want to run it on DS, is gonna be harder to use but not impossible)
https://pd2builder.netlify.app/?s=5g3I1001dg100010wp0041xa000100&p=1&a=0&t=4&d=5 how I would run it for DS.
https://pd2builder.netlify.app/?s=xk3I0001fM10-690050xa0-6&p=1&a=6&t=4&d=5 Alternatively and way different for playing more passive.
I personally prefer muscle with a sniper and just playing by peaking to counter the 15% increase in target priority but if you prefer LMGs they should work for the most part, just try to avoid shooting in the open for too long or taking main routes where cops walk by, instead try to flank and always have a safe route to run/retreat the moment your armour breaks, you should have enough HP to tank around 3 zeal shots so have that in mind, for DW you should be fine for the most part as long as you don't do anything risky.
Lastly I would suggest to never getting up you go or dire need, they're pretty useless skills same for fire control specially if you're using an LMG due the bipods being a thing and suppressor skills that help way more I personally don't like wasting points in nine lives, if you find yourself dying less or none at all drop it and get a more beneficial skill to you such as reload skills which aren't needed if you simply play safely by going into cover, just never let your guns reach 0.
I won't be playing ds any time soon, I just want a build that works on dw, just a heads up.
The lmg has high treat level, supporting muscle panic ability, silencer is counter productive and I would have to switch primary weapon out entirely. I could throw away what little stability there might have been, but would be bound to a dozer killing secondary weapon.
Honestly sprint reload is just the result of inconvinient muscle memory. I reload before knowing if its necessary haha...
I would try out sniper if there is a sniper with easy ammo refill, relatively large clip size (8
bullets or more) and high enough damage to one-shot non specials. The more shots it takes to kill a single soldier, the less enjoyable for me as a tank.
I haven't tested the build yet on dw, but I would rather go with more armor than none at all, because taking damage is distracting and speed isn't worth much if I can't dodge anyways.
I'll see if the skills in first link help, minus the suppressor skill, lol.
You could try the R700 is one of the best snipers right now.
Won't suppressor make the threat go down on the weapon though?
I'll check out the sniper
If you want, go for it but you're gimping your build by doing so just for the chance of suppressing/panicking a couple enemies.