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with ICTS i think armorer is better because it regens your whole armor at once and still has the 2s grace
I personally prefer anarchist purely because of the suit, since I hate how slow ICTV makes you, on DS specially being slow gets me killed more times than actually getting overwhelmed and since there's no requirement to armour gate can be used from lvl 0 on any game mode or difficulty and gives any player regardless of skill a better chance of survival as opposed to armourer as long as they know how the mechanics of it work.
While as for armourer it only shines with ICTV and a decent player, as any other way just can't compare and most new players I've recommended it to can't seem to get used to the speed of ICTV, making them slow walking turtles with a sign that says shoot me.
Both are great decks with similar abilities, but anarchist is just better in every way, not only because you can build it for a two set breakpoint on suit which is the same as armourer on DS with ICTV and less points but because the speed and more skill/build freedom as doesn't require you to dump 28 + other skills for it to be useable, just berserker is enough to make it shine and has the best synergy with it.
That being said armourer would probably teach you how to be a better player since as I said anarchist encourages risky plays and can get you used to a certain playstyle that isn't the best for a general approach to every other deck.
if it's mayhem or lower ictv basically makes you inmortal, suit can get the same results but does require you to be more aggresive; dw is more up to preference, with ictv being a slower and more passive playstyle and suit a more aggresive one, personaly i like suit since i dislike slow movement and more passive playstyles
Suit:
+Quick Reliable Armor Gating
+High Movement Speed
+High Concealment (compatible with crit builds)
+Decent Tankability on difficultys below DS.
ICTV:
+Very High Tankability (on non DS diff)
+Can Tank Sniper Shots
+Good at Tanking after revive
Overall I think ICTV anarchist is better for Beserker Builds , while Suit is for Dodge/Crit builds.
not really, berserker works extremely well with both, granted you bring something to damage yourself to get to low health you can get basically a free double damage buff, frenzy is more up to preference but not really required, i guess if you wanted to use it it could pair well with ictv, but maxing out two trees is a bit too much of an unnecesary investement imo
if you are doing low level builds then suit anarchist is one of the two decks that can have very high survivability with little to straight up no skill investement on any difficulty, other one being grinder on dw or below, so you should have enough points to get damage skills rather fast
Significantly more max armor than suit if you get aced Die Hard and basic Iron Man and barely any loss of speed. The passive armor recovery (3 seconds between each tick) is significantly slower than with the suit, but it sure beats having to wait 8 seconds, I guess
Also, if you want tankiness without having to resort to heavier armor, you can use Frenzy (damage reduction effectively increases your armor by up to a third of its original value (in the aced version's case) and also makes any armor recovery harder to overpower) and aced Partners in Crime (apparently, health boosts add to Anarchist's current maximum armor due to the clause of all that armor coming from turning half your health into an amount of armor equal to 1.2 times the taken health)
Why are you recommending ICTV for Berserker users? Because they take getting downed better? It's not like you're gonna want to be downed most of the time, though
I'm pretty sure suit Anarchist would also be better at using molotovs to get low health at the very start of the heist because you don't have to wait as long for your armor to deplete, cutting out the need to get downed for a damage boost bigger than 40% (from Frenzy's health cap) entirely
don't bother with dodge, like at all, unless the deck is a dodge deck even if you are running suit it's not worth bothering with it, so only use it if your deck is already giving you an extra 30+ dodge, if not you can safely ignore dodge entirely
for context of the lbv, in general decks that use it is to get to 70 armor to due some shenanigans with tanking lower damage enemy shots but again, anarchist has way more already so it's not worth using