PAYDAY 2

PAYDAY 2

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Brothers Grimm Akimbo Dragon's Breath or 000 Buckshot?
Title.
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Showing 1-15 of 24 comments
DatMageDoe Feb 4, 2018 @ 11:54am 
Both have their pros and cons.

Dragons Breath is good for room stunning. It's great at MH-DW, if a bit inferior on OD due to it not killing anything without crits. It's also terrible in general against non-Shield Specials; make sure you pack a good special killer to improve your killing power against them.

As for 000 Buck, that offers up front killing power, and mows down things generally quicker. It doesn't restrict your Barrel EXT's, so you can use them to get +1 concealment and all +4 damage from silencer skills. Its abilities versus Specials are much better in general, being able to kill everything apart from Shields in a timely manner. The only real downside is it doesn't stun.

Overall? I'd choose 000 buck, but the Grimms are still great Dragons Breath weapons.
Sgt.Random♿ Feb 4, 2018 @ 11:56am 
OK decided on the 000 buck, but what should be my secondary? I thought about a silenced 5/7 for shields (and since I am gonna use silencer skills) or a judge with dragon's breath?
creamcone Feb 4, 2018 @ 12:11pm 
Originally posted by Sgt.Random:
OK decided on the 000 buck, but what should be my secondary? I thought about a silenced 5/7 for shields (and since I am gonna use silencer skills) or a judge with dragon's breath?
Better take a single Grimm with DB or Goliath with DB, or HE Judge.
Sgt.Random♿ Feb 4, 2018 @ 12:22pm 
Ok, thx.
X-SR71 Feb 4, 2018 @ 1:51pm 
Grimms are a poor choice with DB. If you're going to take DB, there are better choices.

Why would you take the one ammo type which doesnt benefit from consecutive hits with the highest RoF shotgun? You'll just be wasting ammo. Any wide spread (low accuracy) shotgun will work better, you won't waste useless shots and will still deal better raw dmg than with the puny grimms. Besides, they wont even reach a very high concealment anyway (izhma works better with DB as primary - single fire it, locomotive as secondary).

Last edited by X-SR71; Feb 4, 2018 @ 1:52pm
uNorthodoX Feb 4, 2018 @ 2:46pm 
Originally posted by X-SR71:
Grimms are a poor choice with DB. If you're going to take DB, there are better choices.

Why would you take the one ammo type which doesnt benefit from consecutive hits with the highest RoF shotgun? You'll just be wasting ammo. Any wide spread (low accuracy) shotgun will work better, you won't waste useless shots and will still deal better raw dmg than with the puny grimms. Besides, they wont even reach a very high concealment anyway (izhma works better with DB as primary - single fire it, locomotive as secondary).
Actually DB benefits heavily from high RoF shotties. Though the damage may not stack you'll have a much easief time lighting a room on fire with a grimm compared to a pump action or a semi auto. The akimbo mechanic also means more shots which can light up a wider area of enemies

Grimms also have really low accuracy, so there's that. And it has the best pickup out of all the shotties
Z3r0_ Feb 4, 2018 @ 5:03pm 
Dragon's Breath, not even close. Sure, you can't deal headshot damage, but you can still score 'headshots' for the purpose of activating Bullseye, the DB rounds do 500 DoT on top of the 18 from each gun's pellet, and the best part?

The fire damage can crit.

I ♥♥♥♥ you not, assuming every tick of fire damage crits, you can do over 1000 damage per shot. Basically the only things they won't be able to do is shred Bulldozers or killer snipers at a distance, but that's what you carry a sidearm for!
Last edited by Z3r0_; Feb 4, 2018 @ 5:04pm
Alucard † Feb 4, 2018 @ 10:04pm 
DB Grimms shine only with Anarchist suit crit builds imo

000 buck Grimms require less strict builds to be viable (Basic shotgun build + at least Overkill basic is enough)
Last edited by Alucard †; Feb 4, 2018 @ 10:05pm
Milk Feb 4, 2018 @ 10:07pm 
DB has a tendency to not kill on the first shot, and is virtually useless against specials. Also enemies don't like to "relight" on fire.

I didn't find them very useful on DW/OD.
uNorthodoX Feb 5, 2018 @ 4:30am 
Originally posted by Pleased Floof:
DB has a tendency to not kill on the first shot, and is virtually useless against specials. Also enemies don't like to "relight" on fire.

I didn't find them very useful on DW/OD.
Neither do 000 with the Grimms. They're not really for single shot kills. They're a bit meh against dozers, but against other specials they're great. Stun effect is really valuable
Milk Feb 5, 2018 @ 6:13am 
Originally posted by uNorthodoXgj:
Originally posted by Pleased Floof:
DB has a tendency to not kill on the first shot, and is virtually useless against specials. Also enemies don't like to "relight" on fire.

I didn't find them very useful on DW/OD.
Neither do 000 with the Grimms. They're not really for single shot kills. They're a bit meh against dozers, but against other specials they're great. Stun effect is really valuable
I meant that you cant fire and forget with DB. It can take your entire mag to kill a guy with DB, and thats not referring to specials.

000 at least can headshot.
uNorthodoX Feb 5, 2018 @ 6:41am 
Originally posted by Pleased Floof:
Originally posted by uNorthodoXgj:
Neither do 000 with the Grimms. They're not really for single shot kills. They're a bit meh against dozers, but against other specials they're great. Stun effect is really valuable
I meant that you cant fire and forget with DB. It can take your entire mag to kill a guy with DB, and thats not referring to specials.
Yeah you're joking right

DB can literally fire and forget, just put one or two shots to a group and watch them die.
Milk Feb 5, 2018 @ 6:46am 
Originally posted by uNorthodoXgj:
Originally posted by Pleased Floof:
I meant that you cant fire and forget with DB. It can take your entire mag to kill a guy with DB, and thats not referring to specials.
Yeah you're joking right

DB can literally fire and forget, just put one or two shots to a group and watch them die.
Usually I watch them catch fire then shoot me while they're still on fire. It is absolutely worthless on DW/OD, won't even drop shields.

The fire damage is inconsistent. Sometimes guys light up immediately. Sometimes they take 10-20 rounds to catch fire. And it doesnt kill beefy mooks. You have to catch them on fire twice, and by then you're quite low on ammo because, y'know, it takes like an entire mag to kill a few guys.

If the damage were more consistent I could see them being useful.
uNorthodoX Feb 5, 2018 @ 6:56am 
Originally posted by Pleased Floof:
Originally posted by uNorthodoXgj:
Yeah you're joking right

DB can literally fire and forget, just put one or two shots to a group and watch them die.
Usually I watch them catch fire then shoot me while they're still on fire. It is absolutely worthless on DW/OD, won't even drop shields.

The fire damage is inconsistent. Sometimes guys light up immediately. Sometimes they take 10-20 rounds to catch fire. And it doesnt kill beefy mooks. You have to catch them on fire twice, and by then you're quite low on ammo because, y'know, it takes like an entire mag to kill a few guys.

If the damage were more consistent I could see them being useful.
They deal around 500 DoT in 5 seconds. That should be enough to kill Heavy OD units in 3 shots, and you can just spam them with fire. They're ridiculously powerful on DW.

According to the long guide: "The chance is 100% for Dragon's Breath ammo, 75% for flamethrower and 35% for anything else. Enemies must be less than 30 m away from the attacker (player).". So enemies will always be on fire from DoT, wether they'll get the stun animation or not is a different thing, although from my experience the stun effect happens a lot.
Are you trying to kill these guys via regular shooting or with DoT, cause if you're doing the latter you're doing it wrong.

As said above, as long as they're within 30 meters from you they'll light on fire 100% of the time. Unless you're sniping enemies DB is more than enough for consistency
Milk Feb 5, 2018 @ 7:03am 
Originally posted by uNorthodoXgj:
Originally posted by Pleased Floof:
Usually I watch them catch fire then shoot me while they're still on fire. It is absolutely worthless on DW/OD, won't even drop shields.

The fire damage is inconsistent. Sometimes guys light up immediately. Sometimes they take 10-20 rounds to catch fire. And it doesnt kill beefy mooks. You have to catch them on fire twice, and by then you're quite low on ammo because, y'know, it takes like an entire mag to kill a few guys.

If the damage were more consistent I could see them being useful.
They deal around 500 DoT in 5 seconds. That should be enough to kill Heavy OD units in 3 shots, and you can just spam them with fire. They're ridiculously powerful on DW.

According to the long guide: "The chance is 100% for Dragon's Breath ammo, 75% for flamethrower and 35% for anything else. Enemies must be less than 30 m away from the attacker (player).". So enemies will always be on fire from DoT, wether they'll get the stun animation or not is a different thing, although from my experience the stun effect happens a lot.
Are you trying to kill these guys via regular shooting or with DoT, cause if you're doing the latter you're doing it wrong.

As said above, as long as they're within 30 meters from you they'll light on fire 100% of the time. Unless you're sniping enemies DB is more than enough for consistency

A Heavy SWAT on OD is not dropping in 5 seconds with DB, I can assure you of that from personal experience. Maybe if you magdump into the dude with all 54 rounds but im still doubtful of even that.

And what's the point if the stun effect doesnt trigger? Hey guys, dont worry this giant group of guys will die in 15 seconds, maybe. You could just fire at head level with 000 and kill them quicker.

It's inconsistent. You're going to get shot to pieces in an attempt to conserve ammo. You could just bring a grenade launcher instead and achieve a guaranteed stun and better damage.
Last edited by Milk; Feb 5, 2018 @ 7:07am
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Date Posted: Feb 4, 2018 @ 11:01am
Posts: 24