Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dragons Breath is good for room stunning. It's great at MH-DW, if a bit inferior on OD due to it not killing anything without crits. It's also terrible in general against non-Shield Specials; make sure you pack a good special killer to improve your killing power against them.
As for 000 Buck, that offers up front killing power, and mows down things generally quicker. It doesn't restrict your Barrel EXT's, so you can use them to get +1 concealment and all +4 damage from silencer skills. Its abilities versus Specials are much better in general, being able to kill everything apart from Shields in a timely manner. The only real downside is it doesn't stun.
Overall? I'd choose 000 buck, but the Grimms are still great Dragons Breath weapons.
Why would you take the one ammo type which doesnt benefit from consecutive hits with the highest RoF shotgun? You'll just be wasting ammo. Any wide spread (low accuracy) shotgun will work better, you won't waste useless shots and will still deal better raw dmg than with the puny grimms. Besides, they wont even reach a very high concealment anyway (izhma works better with DB as primary - single fire it, locomotive as secondary).
Grimms also have really low accuracy, so there's that. And it has the best pickup out of all the shotties
The fire damage can crit.
I ♥♥♥♥ you not, assuming every tick of fire damage crits, you can do over 1000 damage per shot. Basically the only things they won't be able to do is shred Bulldozers or killer snipers at a distance, but that's what you carry a sidearm for!
000 buck Grimms require less strict builds to be viable (Basic shotgun build + at least Overkill basic is enough)
I didn't find them very useful on DW/OD.
000 at least can headshot.
DB can literally fire and forget, just put one or two shots to a group and watch them die.
The fire damage is inconsistent. Sometimes guys light up immediately. Sometimes they take 10-20 rounds to catch fire. And it doesnt kill beefy mooks. You have to catch them on fire twice, and by then you're quite low on ammo because, y'know, it takes like an entire mag to kill a few guys.
If the damage were more consistent I could see them being useful.
According to the long guide: "The chance is 100% for Dragon's Breath ammo, 75% for flamethrower and 35% for anything else. Enemies must be less than 30 m away from the attacker (player).". So enemies will always be on fire from DoT, wether they'll get the stun animation or not is a different thing, although from my experience the stun effect happens a lot.
Are you trying to kill these guys via regular shooting or with DoT, cause if you're doing the latter you're doing it wrong.
As said above, as long as they're within 30 meters from you they'll light on fire 100% of the time. Unless you're sniping enemies DB is more than enough for consistency
A Heavy SWAT on OD is not dropping in 5 seconds with DB, I can assure you of that from personal experience. Maybe if you magdump into the dude with all 54 rounds but im still doubtful of even that.
And what's the point if the stun effect doesnt trigger? Hey guys, dont worry this giant group of guys will die in 15 seconds, maybe. You could just fire at head level with 000 and kill them quicker.
It's inconsistent. You're going to get shot to pieces in an attempt to conserve ammo. You could just bring a grenade launcher instead and achieve a guaranteed stun and better damage.