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翻訳の問題を報告
It's not really up to Overkill, it's more of Audiokinetic's field, since Overkill uses WWise for audio management.
Go to File > Import > Raw Data..., pick your .stream.
Encoding : Signed 16 bit PCM
Byte order: Little-endian
Channels: up to you
Start offset: 0 bytes
Amount to import: 100%
Sample rate: 44100 Hz (or what the wwise sound tool says in the cmd)
Almost, but the output from that is pure static. :/ Also tried downloading Wwise, but it's useless without the original project files.
There's over 3000 files in the regular_vox folder that won't open. I'm trying to open any/all of them. 1214008, 1336714 and 108190895 are some specific examples. Full list here.[pastebin.com]
Extract it, then open Ravioli Extractor.
Select your .stream as the input file (you'll have to set the search to All Files (*.*) for it to detect .streams) and any directory as the output directory. Tick "Convert sounds to:" then Ogg Vorbis. Tick Allow scanning of unknown files. Click Start.
The file will be extracted to the output directory as File0001.ogg, or File0001-broken.ogg. This is okay. Open it with Audacity or any media player.
1214008.1: Dallas, "Cuffs off! Let's ride!"
1336714.1: Dallas, "It sounds like one of the drills is jammed!"
108190895.1: Chains, "Aw, hell no! Taser!"
EDIT: Rootkit found in the Revorb Wrapper. Do not install.
Avast had a bit of an issue with the file... here's the virus report for the file. https://www.virustotal.com/en/file/359bf3fb1ce2e4e6c41c2cf972abe49171240ab60a271cbc4eb17a63eea2bb9d/analysis/1416167779/
As for using this method, results are 99% good, (one or two files are cut a few ms short, nothing game-breaking).
Now, I have no idea if these files will work if I convert them to WAVs in audacity and re-encode them using the sound tool. Guess some testing is in order once all the files are extracted.
After talking all the extracted .ogg files, converting them to .wav, then using the sound tool to convert them back to streams, they don't play in-game. Not really surprising, as they are intended to be read in wwise's version of the ogg format. So, basically, we can get the files out to LISTEN to them, but have no way of putting them back into the game.
Did a bit of emailing with Audiokinetic, transcript (with personal details removed, of course) can be read HERE.[pastebin.com] TL;DR version: they said that Overkill would have to approach them first before they would consider aiding in supporting mods. Fair enough, since some devs don't want mods made for their games, so it makes sense for Audiokinetic to wait till a dev SAYS they want mod support.
Basically, there are 2 options here. We can ask Overkill for the support, and hope to get some tools that way, but that would be a LONG ways away methinks, OR, someone in the community can build a tool that supports the .ogg file format used in some of the .stream's, similar to the tool we currently have.
Either way, looks like there's no solution at the moment. That means voice pack mods will be incomplete for the time being, as not all the files can be converted.
Also, nice necro.