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[Bounty] Issues with converting some .stream files
I've read some of the forums, but haven't found anything helpful in this regard. When converting .stream files to .wav, the sound converter tool occasionally pops up with the following error:
[ERROR] Invalid input file format. Expected Wwise IMA ADPCM. Found Format: 65535 , BitsPerSample: 0, BlockAlignment: 0, SampleRate: 48000

Is there a way to fix this? It affects a large portion of the stream files I've extracted, and is a pain when trying to mod a specific file. I am using the most recent versions of both the bundle extracting program as well as the sound converter.
最近の変更はCorphixが行いました; 2015年1月23日 6時32分
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Not all stream files are wav format. To my knowledge some of them are Ogg Vorbis. The tool only supports wav files.
Corphix 2014年11月14日 16時41分 
Ouch. That throws a prety hefty wrench into the works. Anything we can do besides give Overkill puppydog eyes and hope they release something to help?
Corphix の投稿を引用:
Ouch. That throws a prety hefty wrench into the works. Anything we can do besides give Overkill puppydog eyes and hope they release something to help?

It's not really up to Overkill, it's more of Audiokinetic's field, since Overkill uses WWise for audio management.
Corphix 2014年11月14日 17時29分 
Ah. I see. Well, all we can do is ask I suppose.
There's a quick fix for this, it's to simply open up the file in Audacity.

Go to File > Import > Raw Data..., pick your .stream.

Encoding : Signed 16 bit PCM
Byte order: Little-endian
Channels: up to you
Start offset: 0 bytes
Amount to import: 100%
Sample rate: 44100 Hz (or what the wwise sound tool says in the cmd)
Corphix 2014年11月15日 18時34分 
Kail の投稿を引用:
There's a quick fix for this, it's to simply open up the file in Audacity.

Go to File > Import > Raw Data..., pick your .stream.

Encoding : Signed 16 bit PCM
Byte order: Little-endian
Channels: up to you
Start offset: 0 bytes
Amount to import: 100%
Sample rate: 44100 Hz (or what the wwise sound tool says in the cmd)

Almost, but the output from that is pure static. :/ Also tried downloading Wwise, but it's useless without the original project files.
Wait, which stream are you trying to open?
Corphix 2014年11月15日 21時10分 
Kail の投稿を引用:
Wait, which stream are you trying to open?

There's over 3000 files in the regular_vox folder that won't open. I'm trying to open any/all of them. 1214008, 1336714 and 108190895 are some specific examples. Full list here.[pastebin.com]
I got it to work. Add me, Corphix. I'll link you some stuff.
Kail の投稿を引用:
I got it to work. Add me, Corphix. I'll link you some stuff.
Would be better if you shared here how you got it to work.
Download Ravioli Game Tools v2.8 off of this site: http://www.scampers.org/steve/sms/other.htm

Extract it, then open Ravioli Extractor.

Select your .stream as the input file (you'll have to set the search to All Files (*.*) for it to detect .streams) and any directory as the output directory. Tick "Convert sounds to:" then Ogg Vorbis. Tick Allow scanning of unknown files. Click Start.

The file will be extracted to the output directory as File0001.ogg, or File0001-broken.ogg. This is okay. Open it with Audacity or any media player.

1214008.1: Dallas, "Cuffs off! Let's ride!"
1336714.1: Dallas, "It sounds like one of the drills is jammed!"
108190895.1: Chains, "Aw, hell no! Taser!"
最近の変更はiris loves youが行いました; 2014年11月16日 11時21分
Corphix 2014年11月16日 12時25分 
Kail の投稿を引用:
Download Ravioli Game Tools v2.8 off of this site: http://www.scampers.org/steve/sms/other.htm

Extract it, then open Ravioli Extractor.

Select your .stream as the input file (you'll have to set the search to All Files (*.*) for it to detect .streams) and any directory as the output directory. Tick "Convert sounds to:" then Ogg Vorbis. Tick Allow scanning of unknown files. Click Start.

The file will be extracted to the output directory as File0001.ogg, or File0001-broken.ogg. This is okay. Open it with Audacity or any media player.

1214008.1: Dallas, "Cuffs off! Let's ride!"
1336714.1: Dallas, "It sounds like one of the drills is jammed!"
108190895.1: Chains, "Aw, hell no! Taser!"

EDIT: Rootkit found in the Revorb Wrapper. Do not install.

Avast had a bit of an issue with the file... here's the virus report for the file. https://www.virustotal.com/en/file/359bf3fb1ce2e4e6c41c2cf972abe49171240ab60a271cbc4eb17a63eea2bb9d/analysis/1416167779/

As for using this method, results are 99% good, (one or two files are cut a few ms short, nothing game-breaking).

Now, I have no idea if these files will work if I convert them to WAVs in audacity and re-encode them using the sound tool. Guess some testing is in order once all the files are extracted.
最近の変更はCorphixが行いました; 2014年11月17日 12時15分
Corphix 2014年11月18日 11時15分 
Sorry for the double post, but here's an update:

After talking all the extracted .ogg files, converting them to .wav, then using the sound tool to convert them back to streams, they don't play in-game. Not really surprising, as they are intended to be read in wwise's version of the ogg format. So, basically, we can get the files out to LISTEN to them, but have no way of putting them back into the game.

I am not a spy... の投稿を引用:
It's not really up to Overkill, it's more of Audiokinetic's field, since Overkill uses WWise for audio management.
Did a bit of emailing with Audiokinetic, transcript (with personal details removed, of course) can be read HERE.[pastebin.com] TL;DR version: they said that Overkill would have to approach them first before they would consider aiding in supporting mods. Fair enough, since some devs don't want mods made for their games, so it makes sense for Audiokinetic to wait till a dev SAYS they want mod support.

Basically, there are 2 options here. We can ask Overkill for the support, and hope to get some tools that way, but that would be a LONG ways away methinks, OR, someone in the community can build a tool that supports the .ogg file format used in some of the .stream's, similar to the tool we currently have.

Either way, looks like there's no solution at the moment. That means voice pack mods will be incomplete for the time being, as not all the files can be converted.

Does this tool have a rootkit in it?
It doesn't. Likely because of the way it's coded, some antivirus programs recognize it as a virus because of the way it decodes and encodes files into other formats. In Corphix's virustotal, it's only classified as a WS.Reputation.1 and a PAK.Generic.005 which are the types of classifications set to low-risk-but-suspicious files. In other words, the antivirus picks it up as a threat but isn't sure how to classify it.

Also, nice necro.
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投稿日: 2014年11月14日 16時06分
投稿数: 21