PAYDAY 2
[Mod] Lobby Player Info
http://steamcommunity.com/sharedfiles/filedetails/?id=436132723


http://forums.lastbullet.net/mydownloads.php?action=view_down&did=1927

All credit to =SB= TdlQ, I' m just sharing this since I didn't find this mentioned on the steam mod forum. It works for private profiles too.You need BLT for this to work.
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Сообщения 115 из 60
Yup, it's a great mod to detect cheaters with!
Since LastBullet has issues and I don't think the old 1927 ID will be recovered, here is a valid download link: http://download.paydaymods.com/download/latest/LPI/
B Dawg (Заблокирован) 17 мая. 2015 г. в 7:48 
10/10 mod, should have been an official feature of the game!
Great mod, recommended :)
I use this to find out if someone is running 0/9 Crew Chief, helped multiply people learn about perk decks. 10/10
This mod is what made me break my "no mods" rule. Perk deck and number of skills purchased show even on private profiles as that information is shared with the host and clients already. It isn't invasive. People with private profiles will not display hours played though.
Автор сообщения: Mr. Ilax T
This mod is what made me break my "no mods" rule. Perk deck and number of skills purchased show even on private profiles as that information is shared with the host and clients already. It isn't invasive. People with private profiles will not display hours played though.
Hours don't display for me in general but that doesn't bother me too much since i don't use that feature
Автор сообщения: Annoyance
So this mod doesn't show the skills for people with privite accounts? Dang
Actually it does. It just wont show the hours if someones account is private.
Автор сообщения: Annoyance
So this mod doesn't show the skills for people with privite accounts? Dang
It's never showed you the exact skills anyone has. It shows you how they've allocated their points, and their perk deck progress. Only thing a private account will do is block their hours from showing.
A suggestion: Change the amount of points spent in each tree as actual points, not as it is currently where you just guess if they have the bare minimum to reach certain skills or have overspent.

Frankly I don't understand why it wasn't like this from the beginning. Why have for example 16 points spent in mastermind when its actually 48? Why make it more complicated then it needs to be?

Unless I've completely misunderstood how this mod calculates and displays points spent ofc.
Автор сообщения: Neil McCauley
A suggestion: Change the amount of points spent in each tree as actual points, not as it is currently where you just guess if they have the bare minimum to reach certain skills or have overspent.

Frankly I don't understand why it wasn't like this from the beginning. Why have for example 16 points spent in mastermind when its actually 48? Why make it more complicated then it needs to be?

Unless I've completely misunderstood how this mod calculates and displays points spent ofc.
1 point = 1 skill unlocked. Basic and ACE are two seperate skills for the mod.
Not that hard to understand.
3 points in Ghost? Probably someone, who only aced Sprinter.
18 points in Mastermind? Expect Inspire ACE.
Автор сообщения: Bindal
Автор сообщения: Neil McCauley
A suggestion: Change the amount of points spent in each tree as actual points, not as it is currently where you just guess if they have the bare minimum to reach certain skills or have overspent.

Frankly I don't understand why it wasn't like this from the beginning. Why have for example 16 points spent in mastermind when its actually 48? Why make it more complicated then it needs to be?

Unless I've completely misunderstood how this mod calculates and displays points spent ofc.
1 point = 1 skill unlocked. Basic and ACE are two seperate skills for the mod.
Not that hard to understand.
3 points in Ghost? Probably someone, who only aced Sprinter.
18 points in Mastermind? Expect Inspire ACE.

I still think actual points would be better and more intuitive.
Автор сообщения: Neil McCauley
I still think actual points would be better and more intuitive.
Sure it would be better, if it were possible : infos shared between players are pretty limited.
Hi TdlQ, Do you have a github repo? I had made a quick modification that I think would eb a good contribution. If you do not have a repo, may I host it on my github?
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Дата создания: 2 мая. 2015 г. в 13:22
Сообщений: 60