PAYDAY 2

PAYDAY 2

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[COMPLETED] John Wick soundtrack for an assault theme.
https://www.dropbox.com/s/h2ddlhrykdydeon/JohnWickShotsfired.zip?dl=0
There is the completed version.



https://www.youtube.com/watch?v=fLelk26BlEM&list=

I felt that the movie had some great soundtracks that could work very well as Assault themes. I reckon if this was done right it would work perfectly. If you listen to the song, you can most likely tell when the build up and assault theme starts. It would be hard. But I don't think it would be impossible. Either way I think the end result would be amazing.
Personally it would fit the nightclub alot. Mainly because of where the song is used in the movie. If it becomes too hard. Then nightclub music would work fine if it looped.
https://www.youtube.com/watch?v=VnPagmeLm-g
Last edited by MIKAELA FOCKING MOOVE; Jan 25, 2015 @ 4:53am
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Showing 1-15 of 26 comments
McKillem Jan 23, 2015 @ 3:28am 
OH! Thank you very much. I had no clue this existed.
^^:Dosh:
Matlair Jan 24, 2015 @ 5:00am 
This would be amazing, seriously. The music is perfect for Payday!
Yeah. As an assualt theme it would work great. But the club music is as close as we can get.
B Dawg (Banned) Jan 24, 2015 @ 7:21am 
That is actually a decent track. Would like it in Payday.
It would work very well for the Nightclub.
Diawl Jan 24, 2015 @ 11:56am 
I've had a stab at it using bluewave's script generator for creating loop points. Initially tried it with replacing Fuse Box (no idea where Ho Ho Ho is in the soundbanks). The assault theme works moderately well for that but the 'break' music is just the usual static mess when trying to do these things. Going to try Razormind next.
Oh my god! If it works. Please can you send me it and tell me how to install it? That really is incredible! Nice work. Here have a :Dosh: ^^.
Last edited by MIKAELA FOCKING MOOVE; Jan 24, 2015 @ 12:03pm
Why not replace the deathwish theme? Since the Deathwish theme does not have a stealth part to it. Also. It's one of John Wick's lines. "You got a deathwish?"
Bluewave41 Jan 24, 2015 @ 12:37pm 
Originally posted by ace5762:
I've had a stab at it using bluewave's script generator for creating loop points. Initially tried it with replacing Fuse Box (no idea where Ho Ho Ho is in the soundbanks). The assault theme works moderately well for that but the 'break' music is just the usual static mess when trying to do these things. Going to try Razormind next.

Static mess? I put in support to fix that though -.-

What's the track name? I'd love to test out why it doesn't work properly. http://wiki.lastbullet.net/index.php?title=Guide:Payday_2_-_Sound_Files/Music list it as 1061405485.stream Fuse Box (Break) but that track doesn't even exist in the .bnk so it shouldn't have static at all.
Last edited by Bluewave41; Jan 24, 2015 @ 12:40pm
Originally posted by Bluewave41:
Originally posted by ace5762:
I've had a stab at it using bluewave's script generator for creating loop points. Initially tried it with replacing Fuse Box (no idea where Ho Ho Ho is in the soundbanks). The assault theme works moderately well for that but the 'break' music is just the usual static mess when trying to do these things. Going to try Razormind next.

Static mess? I put in support to fix that though -.-

What's the track name? I'd love to test out why it doesn't work properly.

It's on the top of this discussion. https://www.youtube.com/watch?v=fLelk26BlEM
Bluewave41 Jan 24, 2015 @ 12:48pm 
Originally posted by FoxyThePirateCoveRapist:
Originally posted by Bluewave41:

Static mess? I put in support to fix that though -.-

What's the track name? I'd love to test out why it doesn't work properly.

It's on the top of this discussion. https://www.youtube.com/watch?v=fLelk26BlEM

I see that, I meant the Fuse Box track from the assets that was causing a static mess.

I see why its a static mess though. I've only ever seen music files that use 5032 bytes from the bnk so I hardcoded in 5032 bytes. This one Fuse Box track uses 5144 bytes though so it's missing out on a piece of it.

Back to coding we go.
Originally posted by Bluewave41:
Originally posted by FoxyThePirateCoveRapist:

It's on the top of this discussion. https://www.youtube.com/watch?v=fLelk26BlEM

I see that, I meant the Fuse Box track from the assets that was causing a static mess.

I see why its a static mess though. I've only ever seen music files that use 5032 bytes from the bnk so I hardcoded in 5032 bytes. This one Fuse Box track uses 5144 bytes though so it's missing out on a piece of it.

Back to coding we go.

Ah. It's a goodjob too because Fuse Box is the least of my favourite tracks in the game.
Diawl Jan 24, 2015 @ 4:14pm 
Right, so I created a version that replaces Razormind instead.
@Bluewave41
Still some trouble with your latest build (1.4), I got the classic static hiss when using a script for replacing 195927453.stream with a file of length 1:09, which wasn't a problem using 1.2, oddly. I ended up reverting to a previous script the program made for the file using the 1.2 build.

Anyway- this is the first version which doesn't have any -major- issues as far as I can tell:
https://www.dropbox.com/s/h2ddlhrykdydeon/JohnWickShotsfired.zip?dl=0

the zip file contains the .stream files and the script used to modify the music.bnk file (made using bluewave41's handy tool), as well as the pdmod file.

If you don't use any other music mods that use scripts to edit music.bnk, then you can simply use spy's bundle patcher tool to install the .pdmod file:
http://steamcommunity.com/app/218620/discussions/15/619569341130438095/

Otherwise, you will need to copy the text of all script files you're using to one combined script file and apply that to music.bnk (you might have to consult the modding guide about that one if you're not well versed in modding PD2)



Oh, and this is one you'll need to uninstall for updates and then reinstall.
Last edited by Diawl; Jan 24, 2015 @ 4:16pm
I'll just use PD bundle to install it. Cheers.
Last edited by MIKAELA FOCKING MOOVE; Jan 24, 2015 @ 4:23pm
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Date Posted: Jan 23, 2015 @ 2:48am
Posts: 26