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^^
Static mess? I put in support to fix that though -.-
What's the track name? I'd love to test out why it doesn't work properly. http://wiki.lastbullet.net/index.php?title=Guide:Payday_2_-_Sound_Files/Music list it as 1061405485.stream Fuse Box (Break) but that track doesn't even exist in the .bnk so it shouldn't have static at all.
It's on the top of this discussion. https://www.youtube.com/watch?v=fLelk26BlEM
I see that, I meant the Fuse Box track from the assets that was causing a static mess.
I see why its a static mess though. I've only ever seen music files that use 5032 bytes from the bnk so I hardcoded in 5032 bytes. This one Fuse Box track uses 5144 bytes though so it's missing out on a piece of it.
Back to coding we go.
Ah. It's a goodjob too because Fuse Box is the least of my favourite tracks in the game.
@Bluewave41
Still some trouble with your latest build (1.4), I got the classic static hiss when using a script for replacing 195927453.stream with a file of length 1:09, which wasn't a problem using 1.2, oddly. I ended up reverting to a previous script the program made for the file using the 1.2 build.
Anyway- this is the first version which doesn't have any -major- issues as far as I can tell:
https://www.dropbox.com/s/h2ddlhrykdydeon/JohnWickShotsfired.zip?dl=0
the zip file contains the .stream files and the script used to modify the music.bnk file (made using bluewave41's handy tool), as well as the pdmod file.
If you don't use any other music mods that use scripts to edit music.bnk, then you can simply use spy's bundle patcher tool to install the .pdmod file:
http://steamcommunity.com/app/218620/discussions/15/619569341130438095/
Otherwise, you will need to copy the text of all script files you're using to one combined script file and apply that to music.bnk (you might have to consult the modding guide about that one if you're not well versed in modding PD2)
Oh, and this is one you'll need to uninstall for updates and then reinstall.