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You need to be more specific than that...
This only applies to changing a songs length and looping which is completely useless if you aren't swapping music tracks.
This only applies to weapon sounds which is useless unless you're modifying weapon sounds.
The bundle modder extracts sound files from within bnks: http://steamcommunity.com/app/218620/discussions/15/619569341130438095/
Or that yeah.
It doesn't apply only to weapons sound. I've fullfilled a request that were about modifying the menu.bnk. It's the same method if he wants to edit certain .stream files.
Okay. The intention I asked about the tool is I want to make an anouncer mod which uses custom sounds. My prevoius approach is using some playmedia functions of an old lua hook, but it doesn't work well.
So I'm trying replace some of Bain sounds with my custom sounds, disable Bain's dialogues then play those replaced sounds via scripts.
I know which .stream files are belong to who but I don't know how the game choose which sound to play. As far as I got is it might be related to .bnk files. So if I can see how it looks like inside .bnk files, I might get some more clues.
Thank you, I will see what I can do with editor 010 and wwise.