PAYDAY 2

PAYDAY 2

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[10c]Kob Aug 6, 2015 @ 8:12am
Changing the mask a mod replaces?
I'm using a mask mod that replaces the Arch Nemesis mask only obtainable by buying the GOTY edition, and I was wondering if I could in any way change which mask is replaced, and how would I go by doing so?
Last edited by [10c]Kob; Aug 6, 2015 @ 8:12am
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iris loves you Aug 6, 2015 @ 11:01am 
No one will help you in this forum with that. Using mods to in any way obtain masks or game content that's limited edition is prohibited on these forums.

It's why you don't see any mask mods on Lastbullet that allow you to use the Skull mask or the four Completely Overkill masks.
[10c]Kob Aug 6, 2015 @ 11:14am 
Oh, maybe I worded it wrong, what I meant was: The mod uses the Nemesis files(I.e the arch_nemesis_df/nm.texture) as the base, and changes THAT model, so it doesn't allow me to use the Nemesis mask. I hope that clarifies it
Galvanized Aug 6, 2015 @ 12:40pm 
You want to use the mod, but with a different mask?
[10c]Kob Aug 6, 2015 @ 12:42pm 
Yes, I want to change which mask it replaces, since I can't get the Nemesis mask
Watermelons Aug 6, 2015 @ 2:16pm 
That's still against the rules, according to them, as you're essentially skipping the pay walls in order to gain the mask. Sorry, bud.
Bluewave41 Aug 6, 2015 @ 2:42pm 
Originally posted by A Whole Lot Of Watermelons:
That's still against the rules, according to them, as you're essentially skipping the pay walls in order to gain the mask. Sorry, bud.

I think it's pretty clear what he's asking for isn't skipping any pay walls so I'll explain it.

OP is using a mask mod. The mod maker made the new mask replace the Arch Nemesis mask. OP doesn't have access to the Arch Nemesis mask so he wants it to replace something else like Calaca or something.

He's not skipping any pay walls, he wants to replace a different mask.
Last edited by Bluewave41; Aug 6, 2015 @ 2:46pm
Watermelons Aug 6, 2015 @ 3:10pm 
Originally posted by Bluewave41:
Originally posted by A Whole Lot Of Watermelons:
That's still against the rules, according to them, as you're essentially skipping the pay walls in order to gain the mask. Sorry, bud.

I think it's pretty clear what he's asking for isn't skipping any pay walls so I'll explain it.

OP is using a mask mod. The mod maker made the new mask replace the Arch Nemesis mask. OP doesn't have access to the Arch Nemesis mask so he wants it to replace something else like Calaca or something.

He's not skipping any pay walls, he wants to replace a different mask.
I can read. And I understand. And I honestly don't care if that's what he wants, if he can find a way, then go for it.

But if I do remember correctly, Overkill's stance would still be the same, regardless. At least, I remember that being on the LastBullet site, which abides by what Overkill says. Not that they can do anything about it. I was simply stating that.
Seven Aug 6, 2015 @ 3:18pm 
Originally posted by A Whole Lot Of Watermelons:
I can read. And I understand. And I honestly don't care if that's what he wants, if he can find a way, then go for it.

But if I do remember correctly, Overkill's stance would still be the same, regardless. At least, I remember that being on the LastBullet site, which abides by what Overkill says. Not that they can do anything about it. I was simply stating that.

Then you don't remember correctly. Overkill are fine with custom masks.
Watermelons Aug 6, 2015 @ 3:30pm 
Oh ♥♥♥♥, I actually didn't read it right. uhh

yeah sorry about that. I'll see my dumb ass out.
Gunsmith Noob Aug 6, 2015 @ 10:51pm 
It would be quite simple ,it would require to change the object name in the 3D model through the model tool,then renaming the files and slapping thein in the mod override folder
[10c]Kob Aug 7, 2015 @ 12:51am 
Originally posted by NoobRageVacation:
It would be quite simple ,it would require to change the object name in the 3D model through the model tool,then renaming the files and slapping thein in the mod override folder
Thanks, I have tried just renaming the files directly in the folder but that didn't seem to work, I can try through the model tool later today.

And thanks to Bluewave for clearing things up, as I said, I most likely worded it wrong
Gunsmith Noob Aug 7, 2015 @ 7:10am 
Originally posted by Bonovvici:
Originally posted by NoobRageVacation:
It would be quite simple ,it would require to change the object name in the 3D model through the model tool,then renaming the files and slapping thein in the mod override folder
Thanks, I have tried just renaming the files directly in the folder but that didn't seem to work, I can try through the model tool later today.

And thanks to Bluewave for clearing things up, as I said, I most likely worded it wrong
Keep in mind:if you want to keep it in mod override format,you should find a mask with as many objects as you need .and take in account eventual glowing stuff
Nervatel Aug 7, 2015 @ 7:40am 
Originally posted by NoobRageVacation:
Originally posted by Bonovvici:
Thanks, I have tried just renaming the files directly in the folder but that didn't seem to work, I can try through the model tool later today.

And thanks to Bluewave for clearing things up, as I said, I most likely worded it wrong
Keep in mind:if you want to keep it in mod override format,you should find a mask with as many objects as you need .and take in account eventual glowing stuff
I'll note that the Arch Nemesis only has 1 object.


Few thing you would need to keep in mind,
> Open the modded mask, the original mask it replaced, and open the model you want to use as the new base.
This allows you to make adjustments to the mask you want to change. In some situations, a mask can fit the new base, in others, the mask can appear sideways and 40 miles above the character's head.

Before you export the obj, rename the replacement appropriately.
Create a new filepath, to the mask base being replaced.
Remember to move and rename the mod's texture.
Last edited by Nervatel; Aug 7, 2015 @ 7:40am
[10c]Kob Aug 7, 2015 @ 7:40am 
Could you by any chance make some kind of tutorial on how to do it, I've tried doing everything I could think of to replace the file, but it just doesn't work

I'm currently using the diesel model tool, is it the right one?
Last edited by [10c]Kob; Aug 7, 2015 @ 7:48am
Nervatel Aug 7, 2015 @ 8:07am 
Originally posted by Bonovvici:
Could you by any chance make some kind of tutorial on how to do it, I've tried doing everything I could think of to replace the file, but it just doesn't work
I'm currently using the diesel mod tool, is it the right one?
1.
Unbundle the game
2.
Get the Diesel mod tool and a 3D model software. (I use blender)
3.
Download the mod you want to use.
4.
Check to see how many objects, within the mod's model, are required for the mod
5.
Use the Diesel tool to convert the mod, the original model that got replaced, and the new mask you want to replace. (Recommend converting the new mask last, and don't close it until you have exported the new model)
6.
Open all three models and adjust the mod's model, until it fits the new mask's orientation.
7.
Copy the name of the object you are replacing, and use it to rename the mod's objects.
8.
Delete the unnecessary objects, and export the changed mod
9.
Bring the Diesel mod tool up, and click "Import Model" and navigate to the file you exported.
10.
Name the output file the same thing as the new base mask, and click "Export"
11.
In the Mod Override folder, create a new folder, and the appropriate paths to the mask you replaced.
12.
Move the Exported model to the new folder.
13.
Copy the textures from the mod's original folder, and place them inside the new folder.
14.
Rename the textures, as the replacement mask's textures
15.
Close the programs you used, and play the game
Last edited by Nervatel; Aug 7, 2015 @ 8:07am
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Date Posted: Aug 6, 2015 @ 8:12am
Posts: 15