PAYDAY 2

PAYDAY 2

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Less misleading laser gadgets
Post-required to "*" because I didn't know how else to make it work. Since other scripts modifying stances in PlayerTweakData have been posted here before, this should be okay to post.

tweak_data.player.stances.[weapon name here].standard.vel_overshot.yaw_neg = 0 tweak_data.player.stances.[weapon name here].standard.vel_overshot.yaw_pos = 0 tweak_data.player.stances.[weapon name here].standard.vel_overshot.pitch_neg = 0 tweak_data.player.stances.[weapon name here].standard.vel_overshot.pitch_pos = 0 tweak_data.player.stances.[weapon name here].steelsight.vel_overshot.yaw_neg = 0 tweak_data.player.stances.[weapon name here].steelsight.vel_overshot.yaw_pos = 0 tweak_data.player.stances.[weapon name here].steelsight.vel_overshot.pitch_neg = 0 tweak_data.player.stances.[weapon name here].steelsight.vel_overshot.pitch_pos = 0 tweak_data.player.stances.[weapon name here].crouched.vel_overshot.yaw_neg = 0 tweak_data.player.stances.[weapon name here].crouched.vel_overshot.yaw_pos = 0 tweak_data.player.stances.[weapon name here].crouched.vel_overshot.pitch_neg = 0 tweak_data.player.stances.[weapon name here].crouched.vel_overshot.pitch_pos = 0

Weapon names:
aa12 ak5 ak74 akm akm_gold akmsu amcar asval aug b682 b92fs ben c96 cobray colt_1911 deagle fal famas flamethrower_mk2 g17 g18c g22c g26 g3 g36 galil gre_m79 hk21 hs2000 hunter huntsman jowi judge ksg l85a2 m134 m14 m16 m1928 m249 m32 m4 m45 m95 mac10 mateba mg42 mosin mp5 mp7 mp9 msr olympic p226 p90 peacemaker plainsrider polymer ppk r870 r93 raging_bull rpg7 rpk s552 saiga saw scar scorpion serbu spas12 sterling striker sub2000 tec9 usp uzi vhs wa2000 winchester1874
Última edición por uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh; 1 AGO 2015 a las 20:34
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Seven 1 AGO 2015 a las 19:57 
I'm not quite sure how this would help. Unless I'm mistaken, this affects how the weapon moves when you move the camera (these settings in particular will disable it), but I see no reason for why it'd make lasers any more accurate. I suppose it might help with steelsight aiming a bit against moving targets if you adjust your aim with them, but that's about it.
with the weird overshot off, the weapon and its gadgets would always point at where the bullets go: the center of the screen. the misleading laser is why people use cheaty crosshairs in the first place. also, the misaligned sight reticles.
Seven 1 AGO 2015 a las 20:19 
The laser projects a beam forward along the gadget rotation from a defined point. Altering how the weapon moves will not adjust the position of the beam when the weapon is stationary. I fail to see how this would make it more accurate, other than that the weapon (and with it the laser beam) won't move around when you move the player camera.
you're right, the laser's not inaccurate. changing the dumb title now.
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Publicado el: 1 AGO 2015 a las 19:32
Mensajes: 4