PAYDAY 2

PAYDAY 2

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jose_phv Jul 4, 2023 @ 12:58am
File conversion/editing
Payday 2 uses weird files. I found out you can rename .texture files to .dds, but I want to know if you can rename or convert these other files somehow:


  • .model
  • .object
  • .unit
  • .cooked_physics
  • .material_config
  • .sequence_manager

If anyone can help me rename these files to easier-to-edit extensions or find a program to edit them, that would be great. I can give some more information on what I've already tried below :ds_duck:



For .model files, I have tried using CATIA V5R20, but it won't even open the file in the program, and I couldn't find a download for CATIA V4. I have also tried converting the .model to a usable format like .obj for editing with Blender, but every converter I found failed to convert it.

For .texture files, I was helped by this post to convert them:
https://steamcommunity.com/app/218620/discussions/15/624076851303585945/


Also, I would prefer if you not only gave me the way to convert/edit the file but also a way to convert it back to the original format to make it a mod.

Edit: I looked more into that thread from 2014 and I am having the same problem with opacity as PH4RELL I can barely see the textures, so If someone could help me with that too then that would be great.

Maybe after 8+ years, knowledge has grown. Someone help mee:A::A::A:
Last edited by jose_phv; Jul 4, 2023 @ 1:00am
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Zdann Jul 4, 2023 @ 7:56am 
.model - Proprietary format, this tool can import/export them to usable formats: https://github.com/kythyria/payday2-model-tool

.object - xml

.unit - xml

.cooked_physics - Proprietary format. I don't believe this is reverse engineered but it has to do with a special collision format for models. Typically you won't need this though.

.material_config - xml

.sequence_manager - Weird compiled xml format, use the BeardLib Editor's script data converter to convert it.
jose_phv Jul 4, 2023 @ 12:35pm 
Wow! Thank you so much! You really helped me. I converted the .unit, .object, and .material_config files to .xml by just renaming them, and I can edit them through Notepad++. Thank you!!! :ds_cat:
jose_phv Jul 4, 2023 @ 1:45pm 
I do still need help with textures though. If you can't help me with the .texture files then I will make another post, but thanks for the answers so far.

More info if you need it:

I found a program, XnViewMP to open and view texture files, but most look corrupt and barely visible at best. Also, I tried renaming the .texture files to .dds files, but they still are hard to see as they are incredibly transparent. I tried increasing the opacity, but it failed and I still can barely see the textures. I posted a link to the old post I was looking at, so you can read through the solutions people on that thread tried. I also tried using Blender, and I was able to see the image in Blender, fully and visibly with good opacity. However, Blender cannot export image files.

Thank you for what you've already found though.
:P::A::Y::TheD:
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Date Posted: Jul 4, 2023 @ 12:58am
Posts: 3