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With additional players, it's basically impossible to fail a loud heist because of all the extra power and support you have (and heck, if you're coordinated enough, you can ECM rush whole stealth heists that are traditionally not meant to be rushed, seeing as each player has 1minute of ecm time with the skill boosts, giving you a theoretical maximum of 14 minutes of ecm time).
There's no difficulty scaling so it's ludicrously easy- I think the next step for this mod is having the enemy damage and hp ramped up to match the player count. Having extra spawns to compensate would just fry everyone's pcs immediately.
i lag on the forest