PAYDAY 2

PAYDAY 2

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Zdann Aug 19, 2014 @ 8:09pm
[MOD] Zdann's Graphics Tweak
This is a collection of tweaks to the post processor file that make the game look nicer, by disabling some ugly effects normally present.

Features
Last edited by Zdann; Jul 20, 2015 @ 11:02am
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Showing 1-15 of 340 comments
Mr Pyro Aug 19, 2014 @ 8:45pm 
looks brilliant, great work!
Penekillo Aug 19, 2014 @ 8:53pm 
Awesome! Can you please upload it to dropbox or another server? LBG download rate is super slow for me.
To bad can't get the blured looking contours/outlines with this mod. :(
Dave The Ripper Aug 19, 2014 @ 10:13pm 
Dam looks pretty amazing and it works with Lower Shadow Map (I dont know how that affect this mod) but for me it worked" and all looks better with both mods
Last edited by Dave The Ripper; Aug 19, 2014 @ 10:21pm
Nousentre Aug 19, 2014 @ 10:21pm 
Going to try this with LSmM. May I be blessed to run this without any difficulty.

Edit: Can confirm that not only does this mod make the game look superb, I'm attaining an additional 8-10 FPS alongside the Lower Shadow Maps Mod. I noticed no conflicts. As a heister who could barely reach 30 FPS with decent settings, this is just essential. Many thanks Zdann.
Last edited by Nousentre; Aug 19, 2014 @ 10:52pm
Dave The Ripper Aug 19, 2014 @ 10:24pm 
Originally posted by Nousentre:
Going to try this with LSmM. May I be blessed to run this without any difficulty.
For my wasnt no crashes or something like that
Burnt Toast Aug 19, 2014 @ 11:05pm 
If possible, could you create a version that only includes the camera?
Hawk Aug 20, 2014 @ 12:02am 
Would this conflict at all with the GEM for PD2?
Zy Aug 20, 2014 @ 12:19am 
is it affected to all maps ? Some video preview would be cool too, with before/after split screen.
Last edited by Zy; Aug 20, 2014 @ 12:20am
Rhynne Aug 20, 2014 @ 2:13am 
MAJOR bug: It disables screen flashing when damaged. I would overlook it if there weren't skills tied to reducing this.

Addtionally, it seems to disable flashbang effects too.
Last edited by Rhynne; Aug 20, 2014 @ 2:29am
Dude_47 Aug 20, 2014 @ 2:38am 
So, <effect name="color_matrix"> makes manu rendering and <effect name="default"> <!-- FXAA --> makes blurs?
Your tweak pointed me in the right direction, thanks.
Dude_47 Aug 20, 2014 @ 2:43am 
Sadly disabling Anti-aliasing makes GEM[gem.codeusa.net] work not that well.
Also, if I do editing core\textures\cg_matrix.texture or core\textures\cg_he.texture I could change mian menu color grading? (Without editing post_processor)
Edit: isn't working.
Last edited by Dude_47; Aug 20, 2014 @ 3:00am
Hawk Aug 20, 2014 @ 3:08am 
Originally posted by ­:
Sadly disabling Anti-aliasing makes GEM[gem.codeusa.net] work not that well.
Also, if I do editing core\textures\cg_matrix.texture or core\textures\cg_he.texture I could change mian menu color grading? (Without editing post_processor)
Edit: isn't working.
Great, and I am unsure as to how to remove the settings and files that GEM installs...
Moon Aug 20, 2014 @ 5:45am 
Originally posted by Dougley:
MAJOR bug: It disables screen flashing when damaged. I would overlook it if there weren't skills tied to reducing this.

Addtionally, it seems to disable flashbang effects too.

Not sure about flashbangs, but confirmed to disable hit feedback (except for sound). It makes keeping track of your damage and if you're getting hit a lot harder, because you're focusing on the GAME, not your HUD. This needs to be fixed right away.
Zdann Aug 20, 2014 @ 6:25am 
Originally posted by Dougley:
MAJOR bug: It disables screen flashing when damaged. I would overlook it if there weren't skills tied to reducing this.

Addtionally, it seems to disable flashbang effects too.


Originally posted by Moonswirl:
Not sure about flashbangs, but confirmed to disable hit feedback (except for sound). It makes keeping track of your damage and if you're getting hit a lot harder, because you're focusing on the GAME, not your HUD. This needs to be fixed right away.
I'll be looking into this, thanks for the reports! I'd refrain from using the mod at the moment until I fix these problems.
Last edited by Zdann; Aug 20, 2014 @ 3:26pm
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Date Posted: Aug 19, 2014 @ 8:09pm
Posts: 340