Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
They let us know about this change MONTHS ago during the desync beta period.
Then how do we know what random thing they broke.
Or how silly the reason for no CC probably is, and likely related to the whole "let's show trophies give 6cc upon completion in the HUD. After all, that's totally needed since ALL OF THEM give 6cc, this was totally needed - breaks stuff in the next patch... Overkill style".
Oh. I wasn't a part of that. Apologizes.
Weren't there topics on reddit stating that there are only some minor things to be taken care of and the decompile would be rady after that again during the beta?
first install the new updated version of BLT
then start the game WITHOUT mods
after that you have to put one mod at a time and check if the game runs normally
if it crashes or doesn't start that means that your mod is making thegame fail
in case you want to use that mod you have to wait until the creator release a version compatible for that specific mod
btw wolf hud was the one which was making my game crash
I hope you couls solve your problems with this
Goobye and enjoy the update
ohh yes? The new BLT and the new Wolfhud version is working (tested it crime.net offline) working well without crashes.. but when i play it crime.net online the game crashes, so did u have a good answer for that or what??
In the cmd Tab is standing couldnt save the update
12:21:40 AM Lua: [BLT] Loading mod: WolfHUD
12:21:40 AM Lua: [] Could not load file 'mods/saves/blt_data.txt', no data loaded...
12:21:40 AM Lua: [BLT] Setting up mod: base
12:21:40 AM Lua: [BLT] Setting up mod: WolfHUD
12:21:40 AM Lua: [WolfHUD] ERROR: Error while loading, settings file could not be opened (mods/saves/WolfHUD_v2.json)
12:21:40 AM FATAL ERROR: (..\src\InitiateState.cpp:408) mods/WolfHUD/lua/GameInfoManager.lua:3802: attempt to index a nil value
stack traceback:
mods/WolfHUD/lua/GameInfoManager.lua:3802: in main chunk
[C]: in function 'dofile'
mods/WolfHUD/Core.lua:1437: in main chunk
[C]: in function 'dofile'
mods/base/base.lua:120: in function 'RunHookFile'
mods/base/base.lua:113: in function 'RunHookTable'
mods/base/base.lua:142: in function 'require'
[string "lib/player_actions/playeraction.lua"]:10: in main chunk
[C]: in function 'require'
mods/base/base.lua:141: in function 'require'
[string "lib/setups/setup.lua"]:35: in main chunk
...
[string "lib/setups/gamesetup.lua"]:6: in main chunk
[C]: in function 'require'
mods/base/base.lua:141: in function 'require'
[string "lib/setups/networkgamesetup.lua"]:1: in main chunk
[C]: in function 'require'
mods/base/base.lua:141: in function 'require'
[string "lib/entry.lua"]:6: in main chunk
[C]: in function 'require'
mods/base/base.lua:141: in function 'require'
[string "core/lib/coreentry.lua"]:19: in main chunk
This is the error log
i can find it in task manager process but it just won't start
What if the game doesnt start when you put the updated version of BLT
then start the game WITHOUT mods.