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2. Unsure, I never played with this style of adding new mods.
3. Either making a duplicate set of files from the one you want (good for retexturing or remodeling it later) or instead of making a new attachment you add the weapon mod to the weaponfactorytweakdata iirc.
Im not 100% sure about it all, I rarely mess with this kind of thing but until someone comes around who knows more heres an answer.
Most of weapon part name is on weaponfactorytweakdata.lua that's located on folder lib (on the lua dump)
No 2 and 3 will be a long wall of text to answer, but just to oversimplify:
You can learn both of those answer by 'disassembling' and looking 'internally' on how many of custom weapon attachment works
Here's tons of them: https://modworkshop.net/mydownloads.php?action=browse_cat&cid=314
Thanks everyone for helping me
Particularly on the weapon part that's an attachment
Edit: also, there seems to be some sort of... hard limit to how high I can set the ammo limit. Is there and can I change it?
it seems to be taking account the clip ammo max and each gun have like a 'base' round count in a mag (like CAR-4 have a base of 2 round for each number of ammo altering stat)
i usually just eyeballed the amount, and kept trying different value until it close to what I want
according to hard limit, yes it exist, but afaik, it only exist for decreasing round in mag (maybe total ammo too..)
for ex: a CAR-4 mag have hard limit of -10 round in mag
i guess you have to built a new function/system to 'override't this hard limit.. kind of what DMCWO did.