PAYDAY 2

PAYDAY 2

Ver estadísticas:
xT4nT 25 MAR 2017 a las 17:42
Bad-ass sexy Clover re-texture
< >
Mostrando 1-7 de 7 comentarios
Rex 25 MAR 2017 a las 17:45 
Heads up, make the suit more see thru on the df texture and it wont look like a latex suit.
Also I like the gold clover pin, you should edit the nm texture and make it a bit bumpy so it doesnt look flat
Última edición por Rex; 25 MAR 2017 a las 17:46
xT4nT 25 MAR 2017 a las 17:47 
It's supposed to look like that....
The gloss is based on the alpha (channel), not transparency.

I havent tried editing normal maps from pd2 yet, as when I brought it into PS, it didnt look like the usual normal map I'm used to. May give it a go at some point though, thanks
Última edición por xT4nT; 25 MAR 2017 a las 17:49
Rex 25 MAR 2017 a las 17:53 
I know about the channels, I was just using simple words because some people dont understand what I mean xD

No need to rush so take your time learning normal maps, Ive been playing with them myself these past few days pretty fun to learn
xT4nT 25 MAR 2017 a las 17:56 
I know normal maps, I work in 3D/VFX.. but I've not seen any like these before, unless I imported it wrong. Usually normal maps will have 3 colours based on the direction of the extrusion (X,Y,Z) but when I imported a normal map from PD2 it was just red and black - more like a bump map, which however are usually B+W, working via greyscale values
Última edición por xT4nT; 25 MAR 2017 a las 20:02
xT4nT 25 MAR 2017 a las 20:04 
Just looked into it a bit more, seems you have to do quite a lot of manual work to make the extracted texture files into workable normal maps. Have got to grips with it now, so will try it out properly tomorrow
vytupenytupytupec1 26 MAR 2017 a las 4:10 
da
xT4nT 26 MAR 2017 a las 4:19 
v1.2 - Updated with normal map
< >
Mostrando 1-7 de 7 comentarios
Por página: 1530 50

Publicado el: 25 MAR 2017 a las 17:42
Mensajes: 7