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Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call.
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) zip_error_code_system
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetAppContainerNamedObjectPath
ntdll (???) RtlGetAppContainerNamedObjectPath
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Current thread: Renderer
Technically it's not the mod that's causing the issue, but the mod probably is contributing to it. Ultimately the crash is caused by the game running out of memory. Later heists (like White House, Buluc's Mansion, etc.) really struggle to stay within the limits of Payday 2's internal memory, even without mods - people will regularly crash on High graphical settings.
By adding additional graphical load (in the form of a Re-Texture mod), you're making the crash much more likely to happen.
To avoid this particular crash, you'll want to turn down Texture/Shadow quality for the newer maps. If you're still getting the crash, it might be worth disabling the mod for these heists.
Seems those heists specifically are bugged for a lot of people.
Sometimes you'll be able to make it through the heists no problem. It's just a risk at high graphical load - since you'll always be skirting very close to the memory limit.
I have the same when some on joined crashed instantly the game i don't know is that caused by that joining personn maybe Epic Ga* joined and that crashed my game -_-'
Application has crashed: access violation
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Callstack:
payday2_win32_release (???) zip_error_code_system
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
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Current thread: Main
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In First World Bank Heist
Found out the problem, most mods that affect billboards (cat billboard for me) ended up crashing the game in every heist with a billboard in it (took a lot of brainpower to figure that out lmao)
This wasn't my issue, for some reason mods that changed billboards kept crashing my game randomly, after I removed those mods the game went back to normal.
maybe the Client of EPIC G*y Launcher to Steam Client when joined by them crashing the game for a weird reason ..