PAYDAY 2

PAYDAY 2

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Rei Jul 15, 2016 @ 2:42am
Access Violation being a common reason for crashing
So I just recently returned to PD2 on a whim and tried to play the new heists. I'm still running into the same, consistent error recorded in the crash log, that I've had since I quit 7 months ago: Application has crashed: access violation. And this isn't a random thing; this happens only on specific jobs (so far, Day 2 of the Biker and Goat heists and the Casino heist in general), this doesn't happen elsewhere.

Also as an addendum: PD2 is for some reason, only recognizing I have 1 core active, despite the fact I'm suppose to have a total of 4.

To keep things short, here are two of the most recent crashes I've had (both of them related to the second day of the Biker Heist's second day.):
===================================================================

----------------------------------------------------------------------

Thu Jul 14 21:39:43 2016


Application has crashed: access violation

-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???


-------------------------------

Current thread: Main
Script stack:
_load_continent_package() core/lib/utils/dev/editor/coreworlddefinition.lua:169
parse_continents() core/lib/utils/dev/editor/coreworlddefinition.lua:231
init() core/lib/utils/dev/editor/coreworlddefinition.lua:40
init() lib/utils/dev/editor/worlddefinition.lua:6
new() core/lib/utils/coreclass.lua:35
init() core/lib/utils/dev/editor/worldholder.lua:49
new() core/lib/utils/coreclass.lua:35
init_game() lib/setups/gamesetup.lua:452
core/lib/setups/coresetup.lua:394
() =(tail
call):-1
-------------------------------

System information:
Application version : 1.54.5
CPU : Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : AMD Radeon HD 7300 Series / aticfx32.dll[8.17.10.1404]
Language : @ID94cca2fdaccfc2cd@
Memory : 43563 0MB
OS : 6.1.7600 () 0x300-0x1 (32 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))



----------------------------------------------------------------------

Fri Jul 15 16:24:04 2016


Application has crashed: access violation

-------------------------------

Callstack:

payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???
??? (???) ???


-------------------------------

Current thread: Main
Script stack:
apply() core/lib/managers/viewport/environment/coreenvironmentfeeder.lua:202
apply() core/lib/managers/viewport/environment/coreenvironmenthandler.lua:260
_update() core/lib/managers/viewport/corescriptviewport.lua:270
update() core/lib/managers/viewport/coreviewportmanager.lua:33
core/lib/setups/coresetup.lua:489
() =(tail
call):-1
-------------------------------

System information:
Application version : 1.54.7
CPU : Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : AMD Radeon HD 7300 Series / aticfx32.dll[8.17.10.1404]
Language : @ID94cca2fdaccfc2cd@
Memory : 43563 0MB
OS : 6.1.7600 () 0x300-0x1 (32 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
Last edited by Rei; Jul 15, 2016 @ 2:42am
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Showing 1-9 of 9 comments
Atomic Waste Jul 15, 2016 @ 2:56am 
Alright. The first crashlog is from the previous version, the second one after you downloaded the Update. Have you already tried to verify the game? It might fix this.
http://steamcommunity.com/app/218620/discussions/14/412446292758948285/#c412448158145038970

Though, there are a few things I´d like to point out.
At first, you have lestt RAM than the required minimum (required: 4GB, you have 3563MB). This´ll lead to some issues, especailly on large maps. Having a 32bit System doesn´t really help either. If you have the chance, upgrade to a 64bit System and aquire more RAM.
For the moment, you can try to lower the ingame Grafics and Resolution, as well as turning off all other programs while playing, to prevent out-of-memory-crashes.

Also I´m not sure if your GPU is adequat for this game. I couldn´t find it´s VRAM stats yet, but maybe I´ll be lucky in a bit. Nontheless, you should have a look at it and update it´s driver.
Rei Jul 15, 2016 @ 3:14am 
Originally posted by Atomic Waste:
Alright. The first crashlog is from the previous version, the second one after you downloaded the Update. Have you already tried to verify the game? It might fix this.
http://steamcommunity.com/app/218620/discussions/14/412446292758948285/#c412448158145038970

I already did a few hours ago. It said nothing was corrupt.


Originally posted by Atomic Waste:
Though, there are a few things I´d like to point out.
At first, you have lestt RAM than the required minimum (required: 4GB, you have 3563MB). This´ll lead to some issues, especailly on large maps. Having a 32bit System doesn´t really help either. If you have the chance, upgrade to a 64bit System and aquire more RAM.
For the moment, you can try to lower the ingame Grafics and Resolution, as well as turning off all other programs while playing, to prevent out-of-memory-crashes.

I've actually managed to get PD2 to run with even less (2GB of RAM) before I decided to throw some for a 4GB stick, and sure it was slow, but it never crashed on me. Even in large maps like Day 2 of Big Oil and cops bringing the equivalent of a platoon.

Though I'll probably use a new system in a few months, if I decide getting a new PC is worth it.

Originally posted by Atomic Waste:
Also I´m not sure if your GPU is adequat for this game. I couldn´t find it´s VRAM stats yet, but maybe I´ll be lucky in a bit. Nontheless, you should have a look at it and update it´s driver.

It has 1024MB of VRAM. Also the drivers for it is auto-updated by Catalyst. Graphical settings are set to almost bare minimum to avoid problems.
Atomic Waste Jul 15, 2016 @ 3:26am 
Alright, your GPU is fine than. ^^
Concerning the RAM, it´s just a warning that this might happen. Since you´re below the required minimum.

But to come back to the actual topic. Hm.
I don´t really think it´s a mod interfearing here.Hmmm. Could you check how many cores are active while playing? (Open the Task manager - performance - CPU usage)
Rei Jul 15, 2016 @ 3:47am 
Originally posted by Atomic Waste:
Alright, your GPU is fine than. ^^
Concerning the RAM, it´s just a warning that this might happen. Since you´re below the required minimum.

But to come back to the actual topic. Hm.
I don´t really think it´s a mod interfearing here.Hmmm. Could you check how many cores are active while playing? (Open the Task manager - performance - CPU usage)

Did two tests. Apparently, all 4 are functioning, but the crashlog doesn't seem to be recognizing that.

Here's the status while idle in the lobby:
http://puu.sh/q2rn3/ea6fa41191.png

And here's the status while in an actual game:
http://puu.sh/q2rwF/a7189e0ae2.png
http://puu.sh/q2rxV/4ce7ca4217.png
Atomic Waste Jul 15, 2016 @ 4:27am 
I did a bit of research. Could you try to lower the Grafic Settings and try it again?
Rei Jul 15, 2016 @ 4:46am 
Originally posted by Atomic Waste:
I did a bit of research. Could you try to lower the Grafic Settings and try it again?

Sure, I'll see what happens.
Rei Jul 15, 2016 @ 11:27am 
Okay~, updates. So lowering the graphic settings did work. Day 2 of the Biker Job loaded without any problems. Thanks for that.

However, when I tried to play the Golden Grin, I ran into this:


Sat Jul 16 01:47:55 2016


Application has crashed: C++ exception
[File] Cannot read from file "F:\Steam Central\steamapps\common\PAYDAY 2\assets\all_56.bundle" => error code 998: Invalid access to memory location. (d:\release\payday2_v1.54.8_2016-07-15\engine\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2454)

SCRIPT_STACK




-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.54.8
CPU : Intel(R) Core(TM) i3-2120 CPU @ 3.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0
GPU : AMD Radeon HD 7300 Series / aticfx32.dll[8.17.10.1404]
Language : @ID94cca2fdaccfc2cd@
Memory : 43563 0MB
OS : 6.1.7600 () 0x300-0x1 (32 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))
Atomic Waste Jul 15, 2016 @ 11:30am 
[File] Cannot read from file "F:\Steam Central\steamapps\common\PAYDAY 2\assets\all_56.bundle" => error code 998: Invalid access to memory location. (d:\release\payday2_v1.54.8_2016-07-15\engine\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2454)

This usually means that your game ran out of memory. Thats most likely caused by the fact that you´re using a 32bit System, and have less than the minimum required RAM, as said previously.
Rei Jul 15, 2016 @ 11:36am 
Originally posted by Atomic Waste:
[File] Cannot read from file "F:\Steam Central\steamapps\common\PAYDAY 2\assets\all_56.bundle" => error code 998: Invalid access to memory location. (d:\release\payday2_v1.54.8_2016-07-15\engine\engine\dieselx\dieselx\blobs\../utility/Archive.cpp:2454)

This usually means that your game ran out of memory. Thats most likely caused by the fact that you´re using a 32bit System, and have less than the minimum required RAM, as said previously.

I see. Ohh well, I still got a wonky looking gun out of it.
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Date Posted: Jul 15, 2016 @ 2:42am
Posts: 9