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However, please only post the Crash.txt, and not the renderer_settings.xlm, nor the Crashlog.txt file. We ask for them if needed. They make threads unnecessarily long and cluttered. ^^
Your cash is casued by a 3rd part Software. Most likely a Anti-Virus program. Adding Steam and Payday to the exception list of all you Anti-Virus, Firewall and Defender Programs should fix it.
http://steamcommunity.com/app/218620/discussions/14/412446292758934434/#c358415206095910647
Alright, thanks. I noticed that link mentioned Raptr, which I do have running while playing Payday 2. I'm guessing I'll need to disabled or close Raptr before playing. I'll also try adding Payday 2 to my Avast anti-virus software.
Any idea what the "Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call." could be about? Am I actually running out of VRAM or RAM?
Let us know if the game runs fine without them.
I already added Payday 2's folder to the don't scan exclusion list in Avast Anti-Virus. Here is what I know I have running while playing Payday 2.
Avast Anti-Virus
Comic Rack
Radeon Settings
Borderless Gaming
Internet Download Manager
Unified Remote Server
GameCompanion 2.4
Pushbullet
Steam (of course)
AutoHotkey
SteelSeries Engine
Logitech Gaming Software
Realtek HD Audio Manager
I'll try that later today, but Logitech Gaming Software is for my mouse and keyboard.
Best bet ould be to verify the game, and to run it without all non essential programs, as andole already suggested. Please ensure that you have nothing else running then the programs which are absolutely necessary.
The crash.txt is below.
EDIT:
So I turned down all the graphics options to low or off but left my resolution at 1920x1080 and I was able to complete the entire heist with no crashes. Is Golden Grin just very demanding?
Do you, or did the host of the lobby, ran any kind of mods? Especially game changing ones to, for example, increase spawn rates heavily?
Like I stated in my first post, I run a bunch of BLT and mod_override mods. I was the host, the people joining in were public players. It might be possible that those are consuming more memory than I have available but I'm not sure.
The only mods that are game changing would be ones that change bots and the corpse limit. Can't think of any others right now.
The GGC is very demanding, adding in an extended corpse limit ontop of that is asking for trouble.