Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm gonna paste the reason here, since Hassat already found out why this happens:
tac_swat_shotgun_rush and tac_swat_shotgun_flank are missing, even though they intentionally left these in after the Housewarming Party event. It also seems that tac_swat_rifle is missing (not just from Hassat's comment), but since the flank variant is there and shotguns are not, it wasn't that noticeable.
EDIT: oh yeah, these are from levels raw/instances/unique
Yeah, I don't see them there. So that's a total of three intended groups being completely missing.
Also, if those get added, might as well go ahead and make groups for these (simple ones like swat_rifle, but without Medics) and add them with the other three:
- FBI_suit_C45_M4
- FBI_suit_M4_MP5
- FBI_suit_stealth_MP5
These are HRTs, and they won't spawn even if they get their own groups and those get added as I suggested above, they would still need a spawn chance which modders could set up, so nothing would change for the main game.Hopefully we get Some sort of answer or like "we are looking into it!" But I doubt it since so far nothing.
Yeah, OP mentioned how nothing spawns when you only leave those two (and three if you include tac_swat_rifle). I mean, I always noticed how shotgunners were so rare (only spawn with Shields), but I didn't dwelve too much into it. I also tried to add custom groups way back when I started modding and it wouldn't work no matter what, not knowing why.
The reason it's this way is because there were several more groups before the Housewarming Party event, and they would tweak them accordingly depending to the map. Of course all that got toned down, except they missed these 3 groups somehow.
It's kinda baffling that not even a moderator replied to this topic. Considering it's something that can change the game a lot since 3 obviously intended squads are completely missing, I'd say it's a high priority issue (yet easy to fix, maybe a bit tedious).
Overkill Logic
The main concept with bug reporting is that you're going after issues that are affecting the player directly and hurting their experience of the game. Regarding the textures issues you mentioned, while these can look trivial to you, they're maybe not in the eyes of the developers since they can break the immersion of the players and make the development team look unprofessionals.
the problem with most coding bug reports is that in most cases, they're a problem only for the peoples looking in the game files. For the average player, they won't even realize this issue was a thing or just consider it trivial. It may be raising deep questions about the game design of course but it can't be considered an issue on the same level as the other daily gameplay reports that we can witness.
Still, in any case it will be sent to the developers so they will judge on this case.
Well, HRT's were definitely removed intentionally, seeing how their squad formation, chance, etc are no longer existent. My suggestion to add their groups to the maps IF any of the other three were to be added, since they'd have to go through each map file anyway, one more couldn't hurt. They wouldn't spawn unless you set them up in groupaitweakdata anyway.
Regarding the two shotgunner groups, are you sure they were? Just like tac_swat_rifle, both of them have their squad formation, tactics and spawn chances set up. The other groups that were removed indeed have nothing but the formation (except single_spooc, but it's not even used now), while these three are all good to go, except they're missing from the map scripts.
And not just that, since it seems that the idea was to sum up to 100% (1) between all the spawn chances, while these three groups have around the same chances as tac_swat_rifle_flank, they can't spawn (so, on Death Wish, that's 0.54 total for nothing). So that's also an issue.
That could be argued, a lot of the issues seen here can be noticed while playing and provoke the same reaction you're talking about:
And I could go on, but the link to that thread is there.
don't mean to sound like a ♥♥♥♥ but, is it too much to ask to look at it?
Except you can consider them the same when the experience changes significantly when you compare the bugged version with the fixed version.
Alright, thanks, finally getting a response is better than letting this buried forever. Just make sure to explain my point above about shotgun groups, if they really wish for them to not spawn, they should remove all those unused lines and adapt the spawn chances accordingly.
Heavy shotgunners indeed look identical to their rifle counterpart, but I don't think that's an issue with Medics (could be wrong, I gave the M4 variant a MP5 and just used that one since forever).
I agree about it hurting the experience since you can't tell which one has a shotgun or a rifle, and at close range, you obviously want to prioritize the former, but currently have no way to tell. Light units usually have a shell rack + some slight visual differences, but that's not enough to tell them apart in most cases.
Oh, and then there's also Heavy ZEALs which have no shotgunner variant in the first place.
Oh, and adding them would improve variety, which may stop players from getting bored so easily (spawn variety was one of the only things keeping me interested in the game).
Hoxi made the best explanation above and I agree with all of it.
That's as bad as the excuse given for removing zeal cloakers as they did not "cloak" the player properly. Even though this was proven wrong in several mods bringing them back and youtube video from Hassat. Probably more Jules BS. This is what happens when you move employees from one position, to a new one they have no knowledge in. But I shall stop now, as all of these excuses from Overkill could make me go on FOREVER