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I think that, for some reason, this triggers whenever you throw a bag from inside the bus. (I think where it lands doesn't matter.) It just jolts the player model upward and then ruins the clipping of the slope for everyone afterward. I'll have to test it to see if this is the cause.
Good to know, I'll be sure to look for that thread.
Edit: I found a thread where someone says how the bug can be recreated. I haven't tested it myself, but I figure I should link it here just in case. I'll also test my theory as well in case there's more than one cause.
https://steamcommunity.com/app/218620/discussions/14/1696045708656762454/
https://www.youtube.com/watch?v=7Ftplf93sTI
The answer is simple; the bus is a Desync event waiting to happen in every game, and nothing will stop it from happening, except a complete recode of how the event happens.
The worst of it is caused by throwing bags into the bus (causes Desync quickest) and/or killing cops inside the bus.
Otherwise, refrain from killing enemies in the bus itself: Move all bags to just outside the bus, make AI hold position and then move the bags right at the end: https://www.youtube.com/watch?v=4D1I7L_f10g
Edit: Woops, thanks TdlQ, fixed it to be the same link!
But https://pd2mods.z77.fr/iter.html is the only safe place to get Iter.
Considering the state of the game - i am afraid it will remain unfixed. (unless another sudden bugfix update happen but i doubt it.) There are still other major issues to fix.