Return to abyss 重返深渊

Return to abyss 重返深渊

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nidokoenig Jul 30, 2023 @ 11:39am
Suggestions and Comments
Since the game seems to still be under active development, a single thread for comments and suggestions that might improve the game might help. If not, here's me ranting about things I think would be cool after 100 hundred hours in the game

Before I start, I love this game, and I play a lot of Survivors-style/Mowing Survival games, so I'm not complaining about the game or demanding these additions, I'm just making a list of things that strike me as useful additions and extensions to what's great already, or changes to things that are counter-intuitive, partly because it might help the developer, mostly just to get them out of my brain

With 6 different reforges and the Lethal Copy ability, it's really fun to take multiples of the same weapon. It'd be neat if there was a small chance to get a duplicate in normal play, or an offhand version could be unlocked by levelling up the relevant character, or mastering the weapon by getting 4 or 6 reforges. An offhand Rusty Sickle that spins the other way, a Bell with mirrored or horizontal fish, or a general trait in offhand weapons to have a delay of half their cooldown so the main and offhand alternate would be superb. Characters like Blind Witch Issa could be buffed by starting with their alt as well, with an option to refuse

One problem with Lethal Copy is that it's hard to get a character's main weapon back. Since characters get boosts specific to their main weapon and you have to spend resources to get Lethal Copy, this is slightly annoying. Easiest fix: Give more weapon refresh chances when using Lethal Copy, since people are more likely to have a specific weapon in mind when they choose it. Alternatively: 1; An option to Seal some weapons to reduce the weapon pool, 2; A boost to the probability of getting the character's signature weapon, 3; Once a character is at max Influence/has completed a special mission or achievement, they can appear as a wildcard blessing for their weapon, giving the boosts they get from Influence and completing three of a kind for reforging if the other two blessings match

Transparency and resolution being changeable on the fly is great, however, since transparency only goes down to 5%, it often isn't enough in Endless mode to see anything without turning it off entirely. A wireframe mode that simply draws the weapon sprite's outline would help, and the two could be combined. Also, Transparency is used incorrectly: Either it should be Opacity, or the numbers should be reversed. And since transparency only take effect every five percent, it would make more sense to lock the slider to increments of five for clarity. Transparency also affects items like the Auto Driller, which seems odd and makes keeping track of them hard, especially when you might turn transparency "down" to see them

Once Endless mode is unlocked, if someone plays just that, they won't get Chaos Cores, slowing down the achievement. Giving a Chaos Core for every third boss, or for every hunting contract fulfilled, seems like it would be balanced, even if it doesn't quite fit the lore

Hunting contracts say they're limited to 3, but it's possible to keep going into negatives, if your computer can handle it. For the sake of poor laptops like mine, once three contracts have been handed in, an offer to end Endless mode and cash out with a small victory bonus would be nice. Or just fix the infinite contracts bug so it makes more sense to start over

After all Endless modes have been unlocked(Quick note, is it only the first three worlds that have Endless modes or am I doing something wrong/encountering a bug?), a "Roiling Chaos" mode that switches between worlds and enemies at random would be an interesting challenge. Depending on how tricky it is to implement, random enemies and random map tiles as you move through the world, or just changing worlds after certain bosses. Or a mixture, switching between worlds that have two or three sets of map tiles and enemies. This all depends on what the engine and target machines can handle, obviously. A blank, starscape, arena or other background with random enemies would also work. Maybe a mass of tentacles and eyes

Drinks or challenges to lock the player into a specific warrior's blessing, and a checklist of which stages have been beaten with which characters. Help people break out of whatever ruts they get stuck in

Anyway, that's a big enough wall of text from me, comments and other suggestions welcome
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Showing 1-4 of 4 comments
Scintilus Aug 3, 2023 @ 9:03am 
The game needs more maps and better translations.
Thalassophobia Oct 11, 2023 @ 3:47pm 
I don't know if they fixed the game balance yet since I've not been playing this game for so long already.

As you might know ,each starting weapon give you totally different difficulty.
You can defeat mobs fast with Bow (Most broken weapon in this game)
And most time consuming weapon is ...Bell.

Then there's this small issue with Chainsaw.
I mean when you use Chainsaw ,you might want to bulldoze your enemy with it.
But this thing has too short reach ,and its damage dealing ability isn't all impressive.
Hitbox is also a whack. You can't run in straight line horizontally in swarm of monster without getting hit ,IN YOUR FACE. WITH A GOD BLESS CHAINSAW IN YOUR HANDS.

For a chainsaw lover like me ,that's very frustrating.
TiamatRoar Oct 22, 2023 @ 4:03pm 
Chainsaw gets much better when you've maxed out your range blessings at the statue. One of the starting weapons capable of reliably doing Nightmare for me.
Thalassophobia Oct 22, 2023 @ 6:21pm 
Originally posted by TiamatRoar:
Chainsaw gets much better when you've maxed out your range blessings at the statue. One of the starting weapons capable of reliably doing Nightmare for me.
Size ,you mean?
With full size (Accessories + Drinks) ,it still has blind spot in your legs.
Your character hold chainsaw diagonally ,that's why.
When you charge at your enemy in straight line horizontally ,
you're likely to get hit at your legs.
It's working ok as your sub weapon ,but it's just that hard to be your main dps.
Chainsaw doesn't deal a lot of damage if you're going for size up.
But it's also too small ,too short to reach anything before your other weapons melt your enemy.
I have no problem using Chainsaw solo on several map
(Yeah ,I can't do that in Inner world stage)
It's just unsatisfactory for me to use.
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Showing 1-4 of 4 comments
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