Two Point Museum

Two Point Museum

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Minor cafeteria issue
Noticed recently - some ways into a campaign, around the time I unlocked melted cheese medley in Pebberley Heights after doing the first star there and in the desert - that the cafeteria food textures are no longer visually changing when I swap the menu items. The cafeteria counter still plays its wobbly animation, but the foods still look like whatever was there before.

Minor, cosmetic, but... it's the cute little details like this that elevate the game, y'know? Having them stop working deflates the experience a bit.

On a similar note, Winston Wailon at the spooky hotel is affected by "set outfit to all staff of this type" commands issued on any other assistant, which is a problem as it sets him to wear an outfit that doesn't display correctly, and there's no way to change him back.
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Showing 1-4 of 4 comments
jwwo0o0  [developer] Apr 22 @ 12:43pm 
Hey Hazuki-chan,

Thank you for reporting, and sorry you're having this issue! We've fixed some issues with the Cafe in the beta, but I am not sure about your specific issue so we will investigate that. Here is info on the beta: https://steamcommunity.com/app/2185060/discussions/0/594018898545790229/

We will look in to the Winston Wailon bug as well!

Many thanks,
Jo
Two Point Alex 🍕  [developer] Apr 23 @ 7:44am 
Hi Hazuki-chan,

Just a quick update I can confirm the Wailon Winston bug is fixed in the public beta. One thing to note which I understand may not help you now. Is if Wailon has already been changed he will stay like that when switching to the public beta. However Winston Wailon will not be affected by "Set Outfit to all staff of this type" in the public beta
Originally posted by Two Point Alex 🍕:
Hi Hazuki-chan,

Just a quick update I can confirm the Wailon Winston bug is fixed in the public beta. One thing to note which I understand may not help you now. Is if Wailon has already been changed he will stay like that when switching to the public beta. However Winston Wailon will not be affected by "Set Outfit to all staff of this type" in the public beta

Good to know. Might I suggest making it so that when the default outfit is applied to all staff using the "set outfit to all" command, it will set Winston to his original outfit as well, if it has been changed? That would be one way to resolve the issue for those of us who've stumbled into it already; the rest of the staff could then be returned to their own uniform using the same system to put them back in whatever they were wearing.

Anyway, cheers for the replies and for looking into the matter! :voidkarma::steamthumbsup:
Last edited by Hazuki-chan; Apr 23 @ 11:03am
Two Point Alex 🍕  [developer] Apr 24 @ 1:32am 
Originally posted by Hazuki-chan:
Originally posted by Two Point Alex 🍕:
Hi Hazuki-chan,

Just a quick update I can confirm the Wailon Winston bug is fixed in the public beta. One thing to note which I understand may not help you now. Is if Wailon has already been changed he will stay like that when switching to the public beta. However Winston Wailon will not be affected by "Set Outfit to all staff of this type" in the public beta

Good to know. Might I suggest making it so that when the default outfit is applied to all staff using the "set outfit to all" command, it will set Winston to his original outfit as well, if it has been changed? That would be one way to resolve the issue for those of us who've stumbled into it already; the rest of the staff could then be returned to their own uniform using the same system to put them back in whatever they were wearing.

Anyway, cheers for the replies and for looking into the matter! :voidkarma::steamthumbsup:

I'll see if there's anything I can do to address with this the team.
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Showing 1-4 of 4 comments
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