Two Point Museum

Two Point Museum

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It lacks light. A lot.
Some parts of my museum is dark, too dark. There is no way to add light (windows or amber light doesn't work). I wish there was something we can do about it.
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Showing 1-12 of 12 comments
Which parts? The only dark area's I've seen so far is around aquariums and that's intentional, and you can light those up with amber lights. Isn't it just your display settings?
GhostWolfe Mar 22 @ 12:09am 
I have noticed lighting errors can occur. I often leave space around Polterguest rooms, like aquariums, so guests can view them from any angle, and sometimes the corridors that form can be unusually dark, and don’t respond to adding windows or light sources. Corners formed by rooms or internal walls can also be darker than expected, and I’ve noticed that sometimes walls “leak” light when certain lamps are placed next to them. It’s also pretty random, it doesn’t always happen and sometimes it will fix itself after you’ve been away and come back.
Originally posted by stefan.dingenouts:
Which parts? The only dark area's I've seen so far is around aquariums and that's intentional, and you can light those up with amber lights. Isn't it just your display settings?

Its not that I can't see (I can't, but thats not the issue). Its that its too dark, which is not appealing. Some rooms, if you make them large, become very dark and you can't put amber light in them.
I don't have any issues with lighting in my game. If anything I think it is too bright, even with bloom off. That said, however, the game's settings for lighting don't seem to do much of anything at all. There are multiple settings that effect lighting: Lighting Quality, HBAO, Bloom....and I cannot tell a difference with different settings for any of them.

Edit: I should mention that I use Reshade with the game, and one of the filters I use is a CEOG filter, which lets me tweak Contrast, Exposure, Offset and Gamma. I have both contrast and Exposure tweaked higher. Doesn't really make the game "brighter", but it does make it look less dull and washed out.
Last edited by Jaggid Edje; Mar 22 @ 12:51am
Yeah, there's dark happening in the museum and it's bug
adding lights lowers the overall lighting of the room to make the lights more noticeable. not saying there isn't a bug, but if you put 20 lights in a room and it turns annoyingly dark, thats the issue.
Can you add screenshot?

You might be a affected by a bug which will be patched soon
jwwo0o0  [developer] Mar 22 @ 3:10am 
Hi everyone, Sorry you're having problems with light!

Could you please let me know if you're playing on Mac, Linux, Steamdeck or Windows?

It would also be great to see screenshots - you can either add those here or send to support@twopointstudios.com

Many thanks ,
Jo
ohnpocch Mar 22 @ 10:15pm 
Originally posted by jwwo0o0:
Hi everyone, Sorry you're having problems with light!

Could you please let me know if you're playing on Mac, Linux, Steamdeck or Windows?

It would also be great to see screenshots - you can either add those here or send to support@twopointstudios.com

Many thanks ,
Jo

Thanks Jo! I hope you guys will be able to resolved the bug soon!

I'm playing on an older Macbook with Intel graphic, and just bought the game yesterday together with the explorer pack, but can't even play it. I'm stuck on the first crate arriving at campaign mode. The shadows look weird, everything looks dark, and if I move my cursor after the box of artifacts arrives, the screen will freeze, flashing and then the screen turns black. Tried with the sandbox mode and still the same.

I'll send few screenshots via e-mail!
Gizy Mar 23 @ 2:53am 
Originally posted by jwwo0o0:
Hi everyone, Sorry you're having problems with light!

Could you please let me know if you're playing on Mac, Linux, Steamdeck or Windows?

It would also be great to see screenshots - you can either add those here or send to support@twopointstudios.com

Many thanks ,
Jo

Windows https://steamcommunity.com/sharedfiles/filedetails/?id=3450327766 https://steamcommunity.com/sharedfiles/filedetails/?id=3450327668
Last edited by Gizy; Mar 23 @ 2:53am
This is a less severe instance of it. Interestingly this was actually worse before I did a reload. The torches were doing absolutely nothing before. Now the areas immediately around them are better. Maybe the volumetric lighting doesn't update dynamically? Steam/Windows.

https://steamcommunity.com/sharedfiles/filedetails/?id=3450382775
Last edited by Prometheus; Mar 23 @ 4:32am
Tiddalik Mar 23 @ 11:45pm 
*raises hand* I came here to ask about lighting help.

Wailon Lodge - is extremely dark

https://steamcommunity.com/sharedfiles/filedetails/?id=3451046910

Memento Mile - has dark spots once you expand plus the shop is really dark regardless where I place it.

https://steamcommunity.com/sharedfiles/filedetails/?id=3451047276

& Passwater Cove - has extreme shadowed areas (outside bright and light but inside it can have dark spots unless i add a bunch of lighting around) but the shop interior has better lighting compared to MM and WL. If I have the lantern fish tank near the ink squid then that whole section gets extra dark. The shadows are just more extreme.

https://steamcommunity.com/sharedfiles/filedetails/?id=3451047538
https://steamcommunity.com/sharedfiles/filedetails/?id=3451047892

Bungle Wasteland and Pebberley Heights are fine but the shop still casts a dark shadow inside it. Having said this however if I turn my POV in a certain angle at Bungle then faces get shadowed a little heavily.

The best lighting is the challenge maps, even the shops are lighter.

Here are some details in case it helps. I play on steam/Windows. My graphic settings are:

Full Screen Window
1920x1080 @59.98hz
VSync is on
Framerate Limit is Unlimited
Quality Presets is High
Antialiasing Mode SMAA
Antialiasing Mode Medium
MSAA Samples x2
Lighting Quality is High (note: nothing changes when I reduce this)
Shadow High (note: nothing changes when I reduce this)
Screen Space Reflections High
Ambient Occ Mode HBAO
Ambient Occ Quality High
Bloom on
DOF On
Anisotropic Filtering On
Texture Quality High
Character Draw Distance 100%
World Detail 70%

edit: let me know if you'd like me to try a different setting, don't mind being a guinea pig on this.
Last edited by Tiddalik; Mar 23 @ 11:47pm
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Date Posted: Mar 21 @ 11:25pm
Posts: 12