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It's tanking donation income as well.
I've been setting aside some security guards to not pursue criminals. Although. my museum is literally on fire right now (hey, it scares off the thieves
Thank you thank you thank you!
I just got the update, but it's not fixed for me.
They don't pursue anyone, they all walk outside and are stuck somewhere on the map. Moving them back into the museum makes them do a single task (donation collection for example, sitting in a security chair), and then they walk back out to the same spot.
https://steamcommunity.com/sharedfiles/filedetails/?id=3448648439
(Edit: Weirdly, the one that disappeared counted as caught, so perhaps the bug is fixed but the behaviour is still a bit wonky. I far prefer vanishing to escorting, though! Much quicker :) Will keep an eye out for future behaviour.)
I've always had some teleporting thieves, but they usually teleport closer to the exit, so I just let them escape