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However, This makes you actually play the game its supposed too.
My plan is just to play through the entire campaign, make a lot of money and eventually sell and break off the entire museum when I have unlocked everything and have over a million in cash and then design it in the way I want it to be, for now my design is more foccused on functionality to get through the campaign.
https://youtu.be/vqgSO8_cRio?si=hWN5Zk6ayAPzmCvP
While it's possible to get yourself into a bind, it's pretty easy to fix the situation without restarting.
It's exactly what I wanted, but I can understand if others might want something harder.
That said, there *is* a sandbox mode which offers the option of a tougher experience. You'd lose the "story" such that it is, but the museum simulation is still all there.
They're a lot easier than they look. First, you usually don't have to worry about profits, so you can take out ALL the loans if you want. Next, you can pause right at the start and rearrange the exhibits. Clustering them together really makes many of the challenges easy. For the security challenge, delete one toilet and the gift shop. Move the other toilet near the ticket sales and wall off that area so that guests have to enter through a single archway. Put a security chair and camera watching that archway, and most thieves are stopped right there. And because your exhibits are now grouped fairly closely together, you can make a zone for your security staff so they swarm over the exhibits. And with those loans, you can afford to hire LOTS of security staff. Very easy Gold on that one.