Two Point Museum

Two Point Museum

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Is this more a decoration or management simulation game?
I am asking, because I am wondering if there's a good simulation of $ and if it's not too easy to earn them / never fear to run out of cash.

I like when you have limited budgets and need to increase profits first.
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Showing 1-8 of 8 comments
I think most people would consider it more of a management game than a decoration game, as keeping money flowing at a high rate is very hands-on; it's not like many management games where you can instantly take out a loan, plop a bunch of items, and repay your loan in 15 minutes and never worry about money again. In sandbox mode, you can even customize it to constrict your cashflow more than happens in story mode. I'm sure people will start working out min/max before long, but so far nothing has jumped out that makes earning money ridiculously easy. The actual money management system itself is not terribly complex, though, so if you're the type that likes to calculate down to the penny, you'd be disappointed in this one.
I see it as a decoration/puzzle game. You can make some really cool looking areas. But essentially it boils down to you meet the requirements to get a relic, then you place the relic with the correct things to get max points on it, keep finding relics and maxing them out until you have everything. Every item or person has a checklist you have to knock off, its just filling all the requirements to complete each item. So when that becomes repetitive very quickly, you fall back on making an awesome museum. Luckily apart from the management, they have made that part easy and fulfilling.
The campaign is a management game, And the sandbox should be a decoration game, but the sandbox doesn't really function that well because you don't have everything unlocked from the start go,

However, This makes you actually play the game its supposed too.
My plan is just to play through the entire campaign, make a lot of money and eventually sell and break off the entire museum when I have unlocked everything and have over a million in cash and then design it in the way I want it to be, for now my design is more foccused on functionality to get through the campaign.
Originally posted by Chevalier_Montrachet:
I am asking, because I am wondering if there's a good simulation of $ and if it's not too easy to earn them / never fear to run out of cash.

I like when you have limited budgets and need to increase profits first.

https://youtu.be/vqgSO8_cRio?si=hWN5Zk6ayAPzmCvP
Ryuukaze Mar 11 @ 3:09am 
It's a management game, but it's an easy one.

While it's possible to get yourself into a bind, it's pretty easy to fix the situation without restarting.

It's exactly what I wanted, but I can understand if others might want something harder.

That said, there *is* a sandbox mode which offers the option of a tougher experience. You'd lose the "story" such that it is, but the museum simulation is still all there.
The popup museum challenge is pretty tough and challenging trying to get the golden trophy in the limited time frame. And you don't start off with a ton of money either.
Originally posted by RonEmpire:
The popup museum challenge is pretty tough

They're a lot easier than they look. First, you usually don't have to worry about profits, so you can take out ALL the loans if you want. Next, you can pause right at the start and rearrange the exhibits. Clustering them together really makes many of the challenges easy. For the security challenge, delete one toilet and the gift shop. Move the other toilet near the ticket sales and wall off that area so that guests have to enter through a single archway. Put a security chair and camera watching that archway, and most thieves are stopped right there. And because your exhibits are now grouped fairly closely together, you can make a zone for your security staff so they swarm over the exhibits. And with those loans, you can afford to hire LOTS of security staff. Very easy Gold on that one.
Don't be fooled by the early game tutorial - as wage and expedition costs start to spiral, you'll discover 2PM is a lot tougher than it looks.
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Date Posted: Mar 10 @ 11:28pm
Posts: 8