Two Point Museum

Two Point Museum

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What would everyone rate every TP game so far?
I'd rate TPC as the highest, followed closely by TPH then TPM.

TPC felt like an original simulation, it was very exciting. TPH was a brilliant successor of Theme Hospital, but it wasn't original. And lastly TPM.

Here are a few things about TPM I find less enjoyable:

- Starting new levels before you've maxed out stars on the current level (I enjoy completing a level before moving on to the next).

- Not being able to restart a level, I understand why, but part of the fun is restarting a level and being able to build again with the knowledge you have learned.

- Having to go on an expedition in order to have exhibits. I feel less free to make my museum better because I'm at the mercy of the expedition mechanic. Paying, waiting and risking for exhibits. This feels like a large part of the game, and for me, takes away from the simulation aspect. I want to build and manage, not point and click.

- Bugs, I've encountered not being to pick people up and janitors not fixing items on the first level.

However it's not all bad. Definitely the training is a massive improvement! Not having to worry about a teacher takes the hassle out of it. The themes of museums are also fun and it's nice to children being involved.

Overall, it doesn't feel like a TP game as much this time around. The expedition mechanic feels too much like a point and click adventure. I'd prefer this to be minimised, and have options to buy exhibits so i'm not waiting around all the time.

THOUGHTS FROM EVERYONE? :)
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Showing 1-3 of 3 comments
Originally posted by Darkskynet:
- Not being able to restart a level, I understand why, but part of the fun is restarting a level and being able to build again with the knowledge you have learned.
It doesn't start the missions but if you go to the wall and flooring menu, there will be an option on the bottom right of the menu of a wrecking ball. If you click that it will remove everything from your museum and put all your exhibits in your inventory so you can remake your museum

As for ratings I'd probably go
Two Point Hospital - 7/10
Two Point Campus - 6/10 (due to repetitiveness)
Two Point Museum - 8/10
Last edited by The Wriggler; Mar 10 @ 11:22am
- Two Point Hospital: Nostalgic comeback, got me as Bullfrog studio lover. It didn`t really hook players at the end and motivation fell of quickly.
6/10

- Two Point Campus: Niche game developer giving us these games back. Game got better, developer seems to have listened. Game got better - But no overall satisfying hooks, I quickly ended it without looking to max it.
7/10

- Two Point Museum: Long awaited, will they do better? Yes, they did - in every approach. Game got even better again, developer is understanding its core customers and desires. Dev seems to get enough time to produce great quality of games and have free creativity. Excellent sign for success. Must buy. Only problems left: Even better gameloops for blasters (long time players) required and Engine is getting outdated. Game loops are all much better, do hook and satisfy customer.
8/10
Last edited by BiLL ƬӇЄ ƘƖƊ; Mar 10 @ 11:26am
Darkskynet Mar 10 @ 11:45am 
Originally posted by The Wriggler:
Originally posted by Darkskynet:
- Not being able to restart a level, I understand why, but part of the fun is restarting a level and being able to build again with the knowledge you have learned.
It doesn't start the missions but if you go to the wall and flooring menu, there will be an option on the bottom right of the menu of a wrecking ball. If you click that it will remove everything from your museum and put all your exhibits in your inventory so you can remake your museum

As for ratings I'd probably go
Two Point Hospital - 7/10
Two Point Campus - 6/10 (due to repetitiveness)
Two Point Museum - 8/10
Thanks, never knew this tool existed!
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Showing 1-3 of 3 comments
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Date Posted: Mar 10 @ 10:44am
Posts: 3