Two Point Museum

Two Point Museum

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How are you specializing your worker training?
In other games, you'd usually set up certain workers with training to make them specialized. How are you handling it with this game? I've been trying explorers with survey+survival skills for expeditions and then exhibit cleaners with analysis+cleaning. I'm not sure yet on the ratio of this with cleaners vs explorers yet.

Are there any skills you're noticing don't seem as useful?
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I started out with an even spread but later maps need 2 or even 3 of some skills so now I just make sure I have 1 person dedicated to each skill. So 3 level pilot a 3 level survival etc... Guards I make sure the first skill is runspeed and assistants first skill is the social bubble once I've secured my level 2 and level 3 skilled dudes for maps.
i hire every guard with the 300% reveal bonus, train them in speed only, and put them on collect & chase (no sitting on guard chairs), that way they'll run from one exibit to another (donation bins should be nearby), patrolling every sensible area. For the others i'm mostly sticking with one skill type each, highly specialized and restricted jobs
Max it out specialized into 1 skill with many many hires , survey 1, survey 2, etc and other with survival 1, 2, etc I manually select them to minimize expedition penalties...

Museum, use assigned zones and specific tasks else you have your staff patrolling across the entire map when you have many plots...
I've been mostly specializing my people, but for security guards I am doing (mostly) what @Mala said.

I also have a lot of experts just trained in tour guide(+++)....so much extra money from tours, so I set up quite a few of those. Learned that trying to get Gold in Plywood Island popup where I was originally trying to keep staff low in order to qualify for the monthly profit unlock condition of one of the POI's...wasn't until I instead hired several additional experts just for tours that I actually managed to get gold on that popup.
Messaggio originale di Rogue:
Max it out specialized into 1 skill with many many hires , survey 1, survey 2, etc and other with survival 1, 2, etc I manually select them to minimize expedition penalties...

Museum, use assigned zones and specific tasks else you have your staff patrolling across the entire map when you have many plots...

1. Some of us have found issues with zoning. When we zone a building the janitors with workshop ability will not use the workshop.

2. When zoned to a building the janitors wont go out side to clean up litter.
3. if you zone the outside, the staff will not use the toilets or staff room because they are zoned out side.
I have the opposite problem with zoning. They ignore it and will still go wherever the heck they want so it doesn't serve any purpose.
Guards always start with camera skill and make camera room that way they will increase their exp so much quicker than if you learned other skills, next skill i learn speed and then reveal 300%. Assistants i always prioritize customers happiness for multiple levels, but i have two marketing specialists where i only go for marketing. Janitors i leave with no skills but one with that workshop, but probably some skills are useful too. Experts i first learn touring and then whatever needs for expeditions but like someone mention probably best to have some experts with multiple touring skills.
Ultima modifica da Borlay; 10 mar, ore 3:08
I reached 5 stars in almost all museum and I always do the same specialization. For Assistants, I have 3 or 4 guys on ticket booth spec, the rest on customer service spec. For guards, I have 2 on cameras, 3 or 4 on aerodynamic (their job is to collect tips), the rest on detection spec. For janitors I think it dont really matter, I have a bunch of everything. And for experts, I have an explorer who have survival and survey skills, 3 or 4 with tour guides, the rest with exposition maintenance. Occasionaly, you can have expeditions that require a specific profile which I can temporally recruit and train for that purpose. But thats pretty rare and I rather have a penalty.
for Experts, Analyticals get Analysis 3, Eloquents get Tour Guidance 3, "At-Home" traits (nimble, bean brained, etc.) get relevant Restoration skills (ie. Rapid Restoration, Fish Whispering, etc.) and people with expedition traits get Survey/Survival plus whatever is necessary for the expedition area I'm doing (such as Spirit Whispering and Happy Thoughts for Netherworld)

Janitors usually get Aerodynamics 3 and Mechanics if they're not specialised in something as you can always use faster Janitors

Security gets Strolling Surveillance 3 & Aerodynamics 2 if they have Peripheral Vision, or Camera Room 3 otherwise (I start off with non-PV security guards and replace them as I find more.) These guards can see in a massive circle around themselves even by level 5 so I don't need many

Assistants get mostly Admission 3 + Customer Service 2, or Customer Service 3 + Aerodynamics 2 for ticket booth and kiosk/shop workers respectively. I try and put Nice Smelling Face Assistants on these jobs while the likes of Bean Brained/Junk Foodie go to Marketing 3. I haven't got any lvl 15 Marketing assistants yet but I'm thinking Happy Thoughts > Aerodynamics as they tend to work overtime a lot.

And for all three, if they have expedition traits I give them Pilots Wings 2 plus any relevant traits (again things like Strolling Surveillance, Happy Thoughts, Aerodynamics) depending on where I'm going on expeditions. I try and have at least 2 expeditioners of each job
Ultima modifica da IronSquid501; 10 mar, ore 4:46
I don't specialise at all; when there's a need, like for an expedition or a workshop I just train the closest person in the appropriate skill.

Doesn't seem to harm performance and saves you from having to micromanage as staff will change up their jobs regularly
just changed my mind, the survey grind is way too slow, to get pristine stuff you need good explorers. Now i'm going with 2 experts skilled Indiana Jones style: piloting, survival and the most important of them all... the binoculars, they give you +30% survey each trip, by the time you get the 3 location's items, you already have lvl2 survey. That makes the game soooo much fast, and money starts flowing because of high rating exibits
i think that if you can afford an "indiana jones" of every category (expert, assistant, etc.), you can breeze through every mission no matter what the prerequisites
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Data di pubblicazione: 9 mar, ore 14:51
Messaggi: 12