Two Point Museum

Two Point Museum

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Great game, but lots of issues
The amount of bugs like pathing, and other small issues plaguing it make the whole thing feel like an "early access" / Beta version.

Some of the gameplay decisions are also appalling, like not being able to restart the campaign mission without deleting the entire file. The exploration, while nice, feels dull after a while, since every location has only 2-3 items.

I suppose Denuvo and Day1 DLC stuff doesn't need an explanation - horrible from a consumer point of view


I hope this is all fleshed out soon via free patches and content additions, but I assume they'll likely be added via FOMO (preorder bonuses, twitch drops...) or just paid DLC's ....



Once more, the base of this game is great, please don't let it die.
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Showing 1-9 of 9 comments
Please keep in mind this is an AA developer, not having AAA budget. They probably have below 5 developers from what my estimations would be. You cant expect many of the "quality of life" features you have suggested here right on the start. But: They do listen closely. Its one of the developers who takes suggestions and ideas in and do even take these into the next game if they are really good.

Denuvo well its just what it is. It will help with with 90% of profit in the first week, where most games get cracked. I am 100% sure these developers will get rid of Denuvo when a large portion of sales is done.
Originally posted by BiLL ƬӇЄ ƘƖƊ:
Please keep in mind this is an AA developer, not having AAA budget. They probably have below 5 developers from what my estimations would be. You cant expect many of the "quality of life" features you have suggested here right on the start. But: They do listen closely. Its one of the developers who takes suggestions and ideas in and do even take these into the next game if they are really good.

Denuvo well its just what it is. It will help with with 90% of profit in the first week, where most games get cracked. I am 100% sure these developers will get rid of Denuvo when a large portion of sales is done.

That's a good point, but still, denuvo harms the customers in general. I'm pretty sure it's the reason why the game starts lagging when more and more people start flooding in the Museum.

As for the developers, they should have a LOT of money since both Two Point Hospital and Two Point Campus were really successful. An extra hire or two wouldn't hurt, and it would help mitigating the more common errors we're dealing with.
Originally posted by BiLL ƬӇЄ ƘƖƊ:
Please keep in mind this is an AA developer, not having AAA budget. They probably have below 5 developers from what my estimations would be. You cant expect many of the "quality of life" features you have suggested here right on the start. But: They do listen closely. Its one of the developers who takes suggestions and ideas in and do even take these into the next game if they are really good.

Denuvo well its just what it is. It will help with with 90% of profit in the first week, where most games get cracked. I am 100% sure these developers will get rid of Denuvo when a large portion of sales is done.

Around 40 devs.
cant agree, i only found a couple pathing bugs. the game is basically flawless.
Originally posted by Dysphorion Galactikos (Six Biome:
cant agree, i only found a couple pathing bugs. the game is basically flawless.

Just because you didn't encounter any error, doesn't mean the rest of us didn't.
The fact that these errors *can* happen means that someone didn't QA well enough.

I've been lucky and only encountered the pathing error, some minor stuff such as guards phasing through walls, and a general slowdown when the museum gets a bigger number of visitors. But read on these forums that there's much more, such as guards getting stuck escorting thieves outside, or exhibits getting bugged.

Once more, it feels like a good game but early access.
Originally posted by Mydia Stardream:
Originally posted by Dysphorion Galactikos (Six Biome:
cant agree, i only found a couple pathing bugs. the game is basically flawless.

Just because you didn't encounter any error, doesn't mean the rest of us didn't.
The fact that these errors *can* happen means that someone didn't QA well enough.

I've been lucky and only encountered the pathing error, some minor stuff such as guards phasing through walls, and a general slowdown when the museum gets a bigger number of visitors. But read on these forums that there's much more, such as guards getting stuck escorting thieves outside, or exhibits getting bugged.

Once more, it feels like a good game but early access.
This game feels solid and far from early access. Behave yourself!
Originally posted by Katiekooleyes:
Originally posted by Mydia Stardream:

Just because you didn't encounter any error, doesn't mean the rest of us didn't.
The fact that these errors *can* happen means that someone didn't QA well enough.

I've been lucky and only encountered the pathing error, some minor stuff such as guards phasing through walls, and a general slowdown when the museum gets a bigger number of visitors. But read on these forums that there's much more, such as guards getting stuck escorting thieves outside, or exhibits getting bugged.

Once more, it feels like a good game but early access.
This game feels solid and far from early access. Behave yourself!

Behaviour has nothing to do with pointing out mistakes. I guess Whiteknights like you will defend the multi million companies even if they ♥♥♥♥ on your plate.

We're asking for the issues to be fixed, nothing else.
JVC Mar 7 @ 1:40am 
I've got a 100+ hours in the game (I was a tester). It works completely fine.
There is a bug with pathing for the tours if objects are added in a funny order. That's being worked on.

OP: your profile says that you have 6 hours in the game and you're already at a level 10 sandbox museum. If you jumped into sandbox right away, that's the wrong way to start the game. Play a huge bit of the campaign first to learn the mechanics. The campaign is also a tutorial.
Last edited by JVC; Mar 7 @ 1:46am
Veggeh Mar 7 @ 8:04am 
Originally posted by Mydia Stardream:
Originally posted by Dysphorion Galactikos (Six Biome:
cant agree, i only found a couple pathing bugs. the game is basically flawless.

Just because you didn't encounter any error, doesn't mean the rest of us didn't.
The fact that these errors *can* happen means that someone didn't QA well enough.

I've been lucky and only encountered the pathing error, some minor stuff such as guards phasing through walls, and a general slowdown when the museum gets a bigger number of visitors. But read on these forums that there's much more, such as guards getting stuck escorting thieves outside, or exhibits getting bugged.

Once more, it feels like a good game but early access.
I've also been lucky so far and run into minimal bugs/issues. These sort of issues are common when launching into a mass environment as there suddenly a much greater sample size of users, each with their own varying component and operating setups and it can be difficult to catch everything. Back in the days of CDs, you couldn't really afford to launch with a bunch of bugs but gaming wasn't nearly as mainstream. There were far fewer vectors for things to go wrong and it was not nearly as easy to report bugs or distribute patches as it is today when the wider internet was still in its infancy.

With that in mind, likening it to early access seems harsh. From my current play time, this feels like a feature-complete game and not something that's going to continue to bolt on basic gameplay features over the next five years and hope you stick around for that to maybe happen like most early access titles.

That's not to say there aren't things I don't want, like better staff management to allow me to make sure someone is always on shift where I need them, and zones to be drawn like walls rather than rooms would be helpful when dealing with diagonals. And then there's Denuvo which I hope gets removed once the initial burst of sales post-release is done and their subscription is allowed to lapse. But, as it is right now, I'd say the game seems to be in a solid position for its launch, bugs and all.
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Date Posted: Mar 6 @ 9:57am
Posts: 9