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Denuvo well its just what it is. It will help with with 90% of profit in the first week, where most games get cracked. I am 100% sure these developers will get rid of Denuvo when a large portion of sales is done.
That's a good point, but still, denuvo harms the customers in general. I'm pretty sure it's the reason why the game starts lagging when more and more people start flooding in the Museum.
As for the developers, they should have a LOT of money since both Two Point Hospital and Two Point Campus were really successful. An extra hire or two wouldn't hurt, and it would help mitigating the more common errors we're dealing with.
Around 40 devs.
Just because you didn't encounter any error, doesn't mean the rest of us didn't.
The fact that these errors *can* happen means that someone didn't QA well enough.
I've been lucky and only encountered the pathing error, some minor stuff such as guards phasing through walls, and a general slowdown when the museum gets a bigger number of visitors. But read on these forums that there's much more, such as guards getting stuck escorting thieves outside, or exhibits getting bugged.
Once more, it feels like a good game but early access.
Behaviour has nothing to do with pointing out mistakes. I guess Whiteknights like you will defend the multi million companies even if they ♥♥♥♥ on your plate.
We're asking for the issues to be fixed, nothing else.
There is a bug with pathing for the tours if objects are added in a funny order. That's being worked on.
OP: your profile says that you have 6 hours in the game and you're already at a level 10 sandbox museum. If you jumped into sandbox right away, that's the wrong way to start the game. Play a huge bit of the campaign first to learn the mechanics. The campaign is also a tutorial.
With that in mind, likening it to early access seems harsh. From my current play time, this feels like a feature-complete game and not something that's going to continue to bolt on basic gameplay features over the next five years and hope you stick around for that to maybe happen like most early access titles.
That's not to say there aren't things I don't want, like better staff management to allow me to make sure someone is always on shift where I need them, and zones to be drawn like walls rather than rooms would be helpful when dealing with diagonals. And then there's Denuvo which I hope gets removed once the initial burst of sales post-release is done and their subscription is allowed to lapse. But, as it is right now, I'd say the game seems to be in a solid position for its launch, bugs and all.