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If you more or less liked the other iterations in the series you should like this one too :)
Is it really that easy? I havent played hospital too much. Campus seems pretty easy to my taste
Apart from the mobile game levels of having to click on nonsense popping up all over your screen all the time, (seriously, do we need to click 17 buttons to open a crate and have the camera zooming all over the place?), this has a lot more to keep track of and there is less down time just staring at the screen waiting. The designing and decorating has been stepped up, and having multiple museums is better.
People say its too easy or at least easier. But I see it more geared towards people that want to make big sprawling awesome designed museums, or those weird little collectors out there that have to 100% something, because there is a lot to collect in this game.
All mechanics flow together in a much more impactful way than campus
guests interact with each other better
TPM is no where close to as repetitive as TPH or TPC, each theme has a different playstyle.
Staff cannot be min maxed, you need to grow staff with a diverse range of skills for expeditions. No more filling all 5 slots with 1 specialization. Which raises the costs of running your museum since you need more staff than older games.
Its harder than Campus, and the difficulty on museum themes like Space and Science are high but not on the level of Duckworth Upon Bilge from TPH.