Two Point Museum

Two Point Museum

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krieglich 12 MAR a las 13:10
3
Thieves suck and are annoying
Thieves rob the game of all its fun. There, I said it.
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Mostrando 91-105 de 289 comentarios
StaceyUK 22 MAR a las 17:17 
Publicado originalmente por Myst:
Training training training and dont hire people that are slow....
Upgrade and perk camera rooms....

Except you don’t have the perks to upgrade with as getting perks seems very RNG based. The fact remains The security feels that it has to be perfect to even stand a chance to be effective. You spend so much time trying to fix security that you end up neglecting the other parts of the museum such as expeditions and stuff training just to deal with thieves.
Syren 22 MAR a las 19:24 
Publicado originalmente por Myst:
Training training training and dont hire people that are slow....
Upgrade and perk camera rooms....
Been there, done all that, still a problem.
GhostWolfe 22 MAR a las 19:35 
Can I ask what star rating (and/or museum level) you guys have your museums at? Thieves haven’t been an issue for me yet, and I’m wondering what “level” this starts to be a problem at.
Myst 23 MAR a las 12:20 
Publicado originalmente por GhostWolfe:
Can I ask what star rating (and/or museum level) you guys have your museums at? Thieves haven’t been an issue for me yet, and I’m wondering what “level” this starts to be a problem at.
3+ and they start to get annoying... but if you are building your places right and installing perks as you go you will be fine...
Publicado originalmente por Myst:
3+ and they start to get annoying... but if you are building your places right and installing perks as you go you will be fine...

*when it works.

Remember, a lot of the people who are having issues have also been at this for quite a while, and figured out how to do it "right" long ago. All it takes is a play session or two of having a well staffed and camera'd museum start losing exhibits due to problems that we've been reporting since Day One and you might start to understand why many players believe it isn't fine and are asking for the option to toggle it off in Campaign and/or a large rework.
Luminaro 23 MAR a las 12:45 
Publicado originalmente por GhostWolfe:
Can I ask what star rating (and/or museum level) you guys have your museums at? Thieves haven’t been an issue for me yet, and I’m wondering what “level” this starts to be a problem at.

All mine are 4+. At this point, when there is a thief spree, I stop playing the game so i can drag my guards around. If something gets stolen, I quick load.

I guess it's good that thief system sucks so much in this game otherwise it would be too close to being perfect, and we can't have that.
Alun1 23 MAR a las 12:55 
considering a lot of people will never be happy until the thief mechanic is removed.

please tell me of a single museum anywhere on earth where there is no security? i'd like to upgrade my decoration.
Publicado originalmente por Alun1:
considering a lot of people will never be happy until the thief mechanic is removed.

please tell me of a single museum anywhere on earth where there is no security? i'd like to upgrade my decoration.

There's a lot of people who have simply voiced their displeasure with the current system, and many who have offered suggestions, but very few have said they want it flat-out wiped for everyone.
GhostWolfe 24 MAR a las 0:51 
I don’t know what I’m doing right, then, but I have 5+ star museums and nothing has been stolen. Vandals occasionally get away with messing something up, but my exhibits have remained secure. I wish I could give good advice, because it just works for me :/
SharkWaffle 24 MAR a las 5:34 
For me the criminals are not that much of a problem.
On all exits i make a small room and put a security door that everyone has to go thru before getting in to the musum.
So all regular criminals gets spoted and they simply run away before even getting inside the museum.

For the toilet ones. I put cameras outside of the bathrooms.
So i can drop a guard on them when getting a notification.

For the mole ones it is a bit harder to keep away.
My advise there is to have cameras here ant there (Defenetly on your most rarest exibits. Also put a security perks on them. (do not sell duplicates of exibits, put them in the deconstructor to get perks. specially if you are not using the bungle burrows map). and a good amount of guards.
Also when that heist starts i simply drop everything else and put my focus on finding them. Good thing those heists doesnt apear to often.
I built a new exhibit room and forgot to put a new cam up and within a minute or two (but I had patrols and security doors all over) - a molar stole the exhibit and escaped before any of my other security knew - the item was not too valuable but my only one of it and 30000$ exploration just for the trip for the possible chance to get it again!!! (probably took 3 tries to get it first time - ouch) but luckily they ransomed it back to me for 10000 - so I was relieved.

I mean seriously - if the theft it so instantaneous if you let even one security lapse even a little. I have so many security cams and doors and guards... They should have at least have given us an achievement - "have exhibit stolen and ransom it back". :Mrrrroooowww:
VastGirth 25 MAR a las 6:01 
Publicado originalmente por Alun1:
considering a lot of people will never be happy until the thief mechanic is removed.

please tell me of a single museum anywhere on earth where there is no security? i'd like to upgrade my decoration.

A better and more realistic solution would be exhibit theft being very rare, but instead security are mainly there to stop people damaging the exhibits. Attempted theft from the gift shop should be very common.
GhostWolfe 25 MAR a las 6:12 
Publicado originalmente por VastGirth:
A better and more realistic solution would be exhibit theft being very rare, but instead security are mainly there to stop people damaging the exhibits. Attempted theft from the gift shop should be very common.
How common is theft in the game though? I feel like I’m playing a completely different game sometimes. I haven’t had an exhibit successfully stolen since my first attempt at the security pop-up. I occasionally hear the announcer say that an exhibit has been returned, but none have made it out of the museum. I would genuinely like to hear how often other players are losing exhibits because it’s wild to me how different our experiences are.
Frogshackle 25 MAR a las 6:29 
I loathe the whack-a-mole nature of having cameras detect a thief, having to pause the game because my guards are all over the damned place, find one, pluck him up, and then drop him on a thief. (and then do that two more times because they always show up in sets of three)

Bleah.
GhostWolfe 25 MAR a las 6:34 
Publicado originalmente por Frogshackle:
Publicado originalmente por SharkWaffle:
On all exits i make a small room and put a security door that everyone has to go thru before getting in to the musum.

So, you're relying a mod (security door) and then saying that you have no problems with thieves in the game. Cool.
The security door isn’t a mod. It’s unlocked fairly early in gameplay.
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