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Or Panoptic Pillars... though it's a PAIN revealing 30 manually for tier 2....
They should change how to upgrade to level, 3, got 5 stars on tech museum, and it's my only missing gold sticker, but it's so much unfunny to level the panoptic pillars
Also annoying: the random guys who walk into the front door, get spotted immediately, then bolt. Staff literally never catches them. They aren't taking anything, but the game makes me feel like I should be apprehending them.
these dont matter though since you dont really get anything for nabbing them and they did nothing inside your museum.
Yeah, they're not so bad, other than the pop-up spam. Is that fixed now? Please tell me it's fixed.
It can take HOURS to grind prestine exhibitions because of the RNG but 5mins for it to be stolen from some random ♥♥♥♥♥♥♥♥.
Toilet and walkers i can set up cameras and security doors for but the molars are just stupid.
I have been saying the ransom thing should always be a thing on prestine since advanced access.
we also need toilet security entrance lol
That's it.
If you pause and drag a security person on top of the thief, nothing will ever be vandalized or stolen. It takes a second and requires you're attentive your entire playtime. This is why the game is designed this way, to make you stay attentive the entire time, which reduces players just turning on the game and leaving it unattended to collect money. They designed this to make sure you are actively playing and taking advantage of your God-like ability to control time and people.
You joke... i did that exact thing at my toilets.......
I, like everyone else, employ the coping strategy to act like the chief security guard, stop playing and take the nearest security guard to drop down on the thief's head. However, sometimes more than one thief spawns at the same time, or there is a lone thief and they are harder to deal with because of the time it takes to stop what I am doing and deal with them. It is VERY freaking annoying to have to do. It stops 'nice' game-play completely in favour of 'bad' game-play elements - over and over and over again. Sometimes, I can't get anything done because I just keep getting interrupted and this has made me want to stop playing at times. I am trying to manage the whole museum, and all I am really doing is managing thieves. It feels like I am playing Two Point Jail, not Two Point Museum!
It's also annoying when there are four or five security guards mingling around and the thief runs right past all of them and they do absolutely sweet FA! Nothing, zilch, zero reaction. I mean, come on - what the heck is that?! And don't talk to me about zones and security doors, been there, done that. I also tweak assignments to make sure they are all doing what they are meant to be doing - but still they don't.
There's one map (can't remember which one now) where we are told at the beginning that there will be heightened criminal activity - oh lord, I am surprised I have any hair left. It was heartbreaking.
The four things I would like, in no particular order are: 1. more time to stop what we're doing to try and deal with the thief, 2. pristine exhibits are protected from being stolen, 3. the latest one I encountered twice yesterday, stopping thieves SPAWNING IN STAFF ONLY TOILETS because they get stuck and you have to move the entire room to get rid of them!!! What the actual? And 4. when we reach a certain level of security, i.e. have a camera room, an 'x' number of guards, cameras etc., that the thieves stop spawning completely, or just make the guards more sensitive to react more swiftly - or even just at all! This last point would be great, because there has to be a win for the player at some point, no? We have trained guards, we have cameras, we have security doors, the camera room is jacked up. why doesn't it work properly? We need a win here - not, there goes another pristine exhibit it took me ten hours to collect!
Getting rid of them completely would affect too many other things, and I like that my security guards have something to do, but come on - there is way too much criminal activity in TPM. Devs - who even are you guys?
I do like, however, the 'pepper spray' - that's inspired, and it's very cute that the caught villain often follows very meekly along BEHIND the security guard on his way out, but can we just tone down the crims please - turn down the 'thievery' dial a tad - thanks.
This is the fundamental problem and I hope the Devs read this.
They did tone thievery down and it's still this bad.
I agree, it's terribly designed and not fun the way it's implemented. The idea of it is fun, sure.
But staff like security guards don't function as intended, they are terribly un-alert, slow, and very bad at their jobs.
Upgrade and perk camera rooms....