Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'd rather this was a perk to unlock rather than a build thing btw. Is there only two current perks for security?
It is not that I didn't do it well enough. Rarely had anything being stolen and plenty of security personal with camera rooms etc. It just caused me too much stress.
Maybe it is because of my health issues but I dislike turning off a whole gaming element. It was just too much for me.
I have this but it seems all of my security were on break at the same time because the seating would be empty when a thief came. Not a guard in site. I tried taking away all the donuts but still didn't work. :) I have a lot of security. Hoping this new update helps.
You know what they DID catch though? My melting cave person for the achievement. I melted him a couple of blocks away from a donation bucket and they busted him as soon as he was done with his "waking up" animation.
So in three hours of gameplay, post patch, I lost two pristine exhibits and had two vandalized, which is more than has happened to my game in the past 90 hours combined. From what I see, the thief issue is far from "better", it's exponentially worse now.
it just feels like the game isn't working as intended.
There is a perk called a "security sticker" that is supposed to discourage thieves from stealing the object, but several people have reported it doesn't do anything. I can't confirm or deny that as I've only got the sticker on three or four exhibits across all my museums, so the fact that those exhibits aren't stolen could just as easily be that there's so many exhibits to choose from.
I'm with you though, if this keeps up I'll probably move to sandbox as well, which sucks because I'm just unlocking the five star campaign points and I was really looking forward to it. But I'm already at the point where my time is partially being wasted because the last thing I have to do to get my fourth 4 star is generate a specific total buzz, which keeps dropping because my exhibits keep getting stolen or vandalized while I can watch the game and see that it's not me doing anything wrong, it's that this system is not working as intended. And I think enough people have reported the same issues since launch that continuing to watch it happen isn't going to provide any new data.
-Adding an automatic prompt to buy back the stolen item (for all thefts)
-New location: similar to Remedial Springs, but where Security staff can go get back any/all stolen items.
-Ability to lock down the museum (gates/main doors close, staff on alert)
-New item: Floor activated sensors for the moles
-Ability for staff to create replicas in the workshop/new room type, once an item is Pristine or we have 2 Pristines (if we get an art museum, I am expecting some type of forgery room)
Actually, after the patch, the stolen exhibit bases did sell for the full amount after I never received ransom messages for them. I don't know if it was intentional or not or if that is a bug, but it could be said that at least people who get their exhibits stolen are not completely missing out.
Except on the time, expedition costs, and RNG to replace them, the time and costs to farm the perks again, and any delays to advancing the game due to losing them. :/
I think the only reasonable, and probably the fastest to implement, option at this point is the immediate buyback idea as a simple pop-up, and then work on implementing a toggle. Anything more complex I think would just be compounding a broken system by adding brand-new mechanics to something that doesn't work right anyway.
A lot of people think it's un-fun and boring, having to turn your fun museum into a maximum security facility or else lose hours of play time and effort. :(
If I wanted to toss people around as part of gameplay, I'd go play Black and White, lol. When a player has to stop a game and move guards or whatever around by hand to try to make them do things that they should be doing naturally, it means the system doesn't work. I for one don't appreciate having to pause whatever I'm working on to go manually correct a broken game mechanic.
It's not bad at all (other than the constant voiceover, but it looks like that's getting nerfed soon finally) when it works as intended, but when you have things set up properly or are even wildly overprepared and you STILL get things stolen and vandalized at a rate of over one an hour while guards just sit there and ignore thieves five steps away, that's not fun even though I like the stealing mechanic in general. I bought the game to build museums, not sit there and watch to see if I have to grab and drop guards all night long.
I do pick up my staff to move them around though. And yes, I have a few stars and have been playing the game for (way too many) hours now so this isn't a new feature to me and a case of "you'll see how it gets!"
Anyway, I know this is the complete opposite of everyone else it seems, but I really hope they give the option to deactivate them for those who are frustrated by it, but leave it as an option for people like me who do enjoy them.