Two Point Museum

Two Point Museum

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Thieves suck and are annoying
Thieves rob the game of all its fun. There, I said it.
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Se afișează 271-285 din 289 comentarii
Postat inițial de Piperbird:

Maybe it's just because I'm playing on a faster speed, but it feels constant. I get 3 or 4 regular thieves a month, on top of whatever I might get when I'm being targeted. That's a thief every 1 or 2 IRL minutes while playing.
Yeah i also play sped up the trick though is make sure your entrance and bathrooms people go through security doors and a camera w perks... so you don't really NEED a guard to do that as they just run off
Postat inițial de jwwo0o0:
Hey! I just wanted to mention there is a build which is currently on beta which has some tweaks to security: https://steamcommunity.com/app/2185060/discussions/1/595143265765844213/

Security: Increase how long it takes thieves to steal exhibits (this should help give security enough time to reach to camera's spotting thieves)
Security: Increase the cooldown of thief guild raids in lower crime levels

I'm not sure if this will fully ease your frustrations but it may help... and we're also tracking all the player feedback and will make more changes/tweaks/updates in future patches :) We started work on an indoor freestanding security camera today as well!

I've never had any issues with security. Don't dumb down the game just because a couple of people think it's too hard.
Postat inițial de Myst:
Postat inițial de Piperbird:

Maybe it's just because I'm playing on a faster speed, but it feels constant. I get 3 or 4 regular thieves a month, on top of whatever I might get when I'm being targeted. That's a thief every 1 or 2 IRL minutes while playing.
Yeah i also play sped up the trick though is make sure your entrance and bathrooms people go through security doors and a camera w perks... so you don't really NEED a guard to do that as they just run off

Yup, I have security doors on every entrance, I have cameras everywhere, I have security chairs and roaming security. I have fully upgraded and perked security offices. My security guards have strolling surveillance and wide vision or whatever it's called. They are assigned to their zones. NONE OF THAT changes the fact that I get the thief pop up every 1-2 minutes in game.
Postat inițial de Piperbird:
Postat inițial de Myst:
Yeah i also play sped up the trick though is make sure your entrance and bathrooms people go through security doors and a camera w perks... so you don't really NEED a guard to do that as they just run off

Yup, I have security doors on every entrance, I have cameras everywhere, I have security chairs and roaming security. I have fully upgraded and perked security offices. My security guards have strolling surveillance and wide vision or whatever it's called. They are assigned to their zones. NONE OF THAT changes the fact that I get the thief pop up every 1-2 minutes in game.

most of which should just run away without needing to intervene. the only time i have to intervene is when the moler guild pops up every couple of hours.
Editat ultima dată de Alun1; 22 apr. la 17:11
Yup exactly! You really only gotta deal with molars
This entire thread is filled with lazy people. (or simply trolls, sometimes it feels like that)

I do agree that they should tone down the spawning rate of the thieves. That popup appears way too often.

The talk about removing thieves all together in campaign isnt going to happen.
Campaign is suposed to be challenging. (not impossible but challenging) Things and events that can not be removed. (easy and hard mode i agree on).
If you all want to remove entire functions to the campaign, we can remove the entire campaign. What is the use for a campaign/story mode if it is going to be like a sanbox anyways. If you want to play the game as a sandbox, go play the sandbox mode then. That is what sanbox is for.

Not only in this game but in others to. As fast there are something that is a bit anoying or that you need an strategy to fix that anoyance. (no mather how small) People imediatly compllains about it and wants the entire game "fixed".
-Oh I got a problem I cant fix because i do not know what a security camera is used for. because I totaly ingnored the tutorial.-
-Oh how do you use a security door? Im to lazy to go look at a 5 min video on how to use it. Better to use that time and complain about my problem instead.-

I played the entire campaign. All museums up to 5 stars.
And i got one. ONE exibit stolen (in the aquarium museum)
How did i get it stolen?
Because I forgot to place a security gate/chair or camera at one of the entances.

If you do not want to deal with the thieves. Place a security gate and cameras/chairs att every entance door to the museum and a camera/chair guarding every bathroom door.
Poof no more thieves in the museum because they will run away as fast as the security notice them. (Ingnore the notif because that will be spaming)

The only time you need your full atention on thives is the moles.
Because they will appear anywhere in the museum. they often spawn 3-4 each time.
Easy fix. Pause the game look for their tunnels, (the thief is not far away). pickup the closest security and drop them on their heads.

But aparently playing the game as it is suposed to play is not enought for some people.
To be honest I don't think that the thieves are the issue. The main issue I have with this mechanic is not that I get things stolen, it's that I cannot get them back !

I would propose to simply make the "ransom" event more likely and to add "thieves bases" on the map that we could raid to get our stuff back (possibly with like 4 security guards to go on them).

That would fix all the issues I have with this mechanic.
Editat ultima dată de kasnavada; 23 apr. la 5:11
Postat inițial de SharkWaffle:
This entire thread is filled with lazy people. (or simply trolls, sometimes it feels like that)

I do agree that they should tone down the spawning rate of the thieves. That popup appears way too often.

The talk about removing thieves all together in campaign isnt going to happen.
Campaign is suposed to be challenging. (not impossible but challenging) Things and events that can not be removed. (easy and hard mode i agree on).
If you all want to remove entire functions to the campaign, we can remove the entire campaign. What is the use for a campaign/story mode if it is going to be like a sanbox anyways. If you want to play the game as a sandbox, go play the sandbox mode then. That is what sanbox is for.

Not only in this game but in others to. As fast there are something that is a bit anoying or that you need an strategy to fix that anoyance. (no mather how small) People imediatly compllains about it and wants the entire game "fixed".
-Oh I got a problem I cant fix because i do not know what a security camera is used for. because I totaly ingnored the tutorial.-
-Oh how do you use a security door? Im to lazy to go look at a 5 min video on how to use it. Better to use that time and complain about my problem instead.-

I played the entire campaign. All museums up to 5 stars.
And i got one. ONE exibit stolen (in the aquarium museum)
How did i get it stolen?
Because I forgot to place a security gate/chair or camera at one of the entances.

If you do not want to deal with the thieves. Place a security gate and cameras/chairs att every entance door to the museum and a camera/chair guarding every bathroom door.
Poof no more thieves in the museum because they will run away as fast as the security notice them. (Ingnore the notif because that will be spaming)

The only time you need your full atention on thives is the moles.
Because they will appear anywhere in the museum. they often spawn 3-4 each time.
Easy fix. Pause the game look for their tunnels, (the thief is not far away). pickup the closest security and drop them on their heads.

But aparently playing the game as it is suposed to play is not enought for some people.

There is a difference between challenging and annoying. Challenging is good! I like challenging. Figuring out stuff and solving problems is fun! Annoying is bad, though. If a mechanic is annoying, it doesn't add to the game, it detracts; especially if the annoyance is because the mechanic has serious design flaws.

Besides, a story-mode/campaign is basically a long, drawn out tutorial teaching you the game, introducing new mechanics bit by bit. Switching one mechanic off after introducing it wouldn't change that.

And just because you don't see any reason to make a change, doesn't mean nobody else does. Let people enjoy games in any way they like to; what's it to you? You aren't impacted by an added option if you don't wanna use it. Nobody wants to take the thieves away from you, so why are you complaining?
Postat inițial de unfug666:
Besides, a story-mode/campaign is basically a long, drawn out tutorial teaching you the game, introducing new mechanics bit by bit. Switching one mechanic off after introducing it wouldn't change that.

no it isn't, only a few objectives are tutorials, not the entire campaign otherwise it would be called tutorial, instead of being called campaign.
Postat inițial de kasnavada:
To be honest I don't think that the thieves are the issue. The main issue I have with this mechanic is not that I get things stolen, it's that I cannot get them back !

I would propose to simply make the "ransom" event more likely and to add "thieves bases" on the map that we could raid to get our stuff back (possibly with like 4 security guards to go on them).

That would fix all the issues I have with this mechanic.

i actually like this idea, making the guild bases raidable. it would provide an extra avenue for leveling security guards too.
Yeah, I gave up on the museum with all the security problems - thieves are everywhere, guards do nothing, security cameras and hiring guards are draining my bank account each time I try the level. Frankly, I stopped playing the whole game due to frustration -- I'll just return to Campus or Hospital since they don't have this stupidity to deal with and are actually enjoyable.
Yes, and reading the the patch notes, the developers unfortunately haven't understood the problem at all. We don't need more security options, we need fewer thieves. I just don't want to plaster my museum with surveillance cameras and guards and turn it into a police state, is that so hard to understand?
I like the idea others have suggested about being able to raid the thieves camp to get items back. Or maybe the thieves could just steal decorations or money from the donation containers instead of being able to steal exhibits.
i never have issues with theifs, not sure why poeple are strugllling
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