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The idea to make it so thieves don't steal museum artifacts is absurd. So many amazing movies capture this... no pun intended, issue, and it's not some petty cash theft or vandalizing.
I DO like the idea however, of simply paying a ransom... that way ehibits that took an insane amount of annoying grinding and repeat random hunting don't just dissapear with no recourse.
Serious rage-quitting concerns, that should be addressed!
Heist movies aside, does the thief mechanic add anything meaningful to the gaming experience here? I'd say no, it's just an annoyance that takes my focus away from the things I actually wanna do. I just hate it when I'm busy puzzling out something (like the energy cells/exhibit combos in the space museum) only to be interrupted by some yahoo trying to steal things. And then I have to abandon what I've been doing only to track down the thief, grab the nearest guard on him and hope they don't glitch out.
It's not enjoyable. I don't wanna have to do that because I don't like to be interrupted when I'm in the zone. If you like it, well, kudos to you. I'm not asking for the mechanic to be removed, nobody is. We would just like a toggle to switch it off entirely.
Most of the people who are annoyed by the thief mechanic aren't asking for it to be removed, just for the option to toggle it off in campaign mode. I really don't see the problem with that if, as you say, games are different things to different people and that's okay.
I just wrote a clap-back using someone's own logic against them because I really hate elitists who think they are better because they can push pixels around a screen better than other people.
Just perfect a simple ransom system (or use an event-popup that lets you buy it back on the black-market), that way you aren't in major angst over a 10 hour grind that is lost (and probably make it toggle-able), it will still have purpose, but not rage-quit.
I don't even want to toggle it off, just freaking turn it down a little. I had 5 golden molers and 3 regular thieves at the same time. I had to quick buy two more security guards because I didn't have enough to capture them all at once. I don't get to actually play the game because it's just a 'catch the thief' simulator.
Nah, I still want to toggle it off because it's annoying. I've never lost a single exhibit yet and got my first museum to 5 stars yesterday. It's not difficult to deal with, just pause, look for thief, drop security guard on top of him, unpause, problem solved.
But this always happens when I'm busy dealing with other stuff and I just hate having to drop everything just to do this. It happens way too frequently and even if you have cameras everywhere and overstaff on guards, you still have to manually do this or risk losing exhibits because the game doesn't alert the closest guard automatically to deal with the thief. It chooses the next free one, even if they are at the other end of the building.
Until that is fixed, I'd really rather switch the whole thing off.
1- Hire bad guards.,..Don't hire slow walkers... make sure you get peripheral vision on walkers.. make sure the guard at the door has the higher % chance to spot thieves...(in a chair)
2 Don't use camera rooms/cameras correctly and perk them right
3 Don't use security doorways at all (amazing leaving bathrooms) or just have a camera pointed at bathroom door...
4 Do not know how to set up zones in larger museums (needed for Molars)
5 only have one staff room so guards walk ages to rest/staffroom isn't tier 5
6 doesn't have employee only toilets....
7 doesn't TRAIN their guards properly
Also DEVS have already commented here that a good patch is coming to tweak current issues but you will STILL need to do these things if you want to be successful.
I do all of that and none of this helps with the issue of the game choosing the next free guard to act instead of just the closest one. This is not about difficulty, this is about an annoying mechanic that doesn't add anything of value to the experience for me, so I would like to switch it off entirely so I can play in peace.
Also, the games in the 90s were fine. IDK what you played, but I didn't have any trouble back then. Mayhaps thou art projecting a tad? Why does the idea of some people wanting to have a chill experience with the game upset you so much? What's it to you if people play a single player game differently? Why do you feel the need to insult people you don't know anything about?