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Scientist or experts refusing to go into the analysis room, or do anything if placed there. Even with the Analysis training.
Janitors with firefighting training not putting out fires.
This seems to be a running bug effecting just about everything at the moment.
The Devs pushed a patch on the 7th of March in an effort to fix this but I'm seeing more and more of this weird/buggy behavior ever since...and I re-started my campaign after the patch dropped.
I think Jehsee De Bunn may be correct. There seems to be something not quite right with character interaction with placed rooms and/or objects.
After laughing at the gender identity questions on this forum, that seems to be exactly what it is. If I designate male and female only bathrooms, some guests get confused and won't use either. If I make all the bathrooms unisex, all my guests toilet discomfort issues go away.
Bathroom toilets may be similar.
But you actually dont need to get to 99% satisfaction. Toilet and Food seem to be internally calculated with less weigth so you can have them at 77-90% and still reach 99%.
Queuing- and pathing system has issues. All of that may affect game unlogically calculation for toilet/food completness.
I think some internel core engine features need to be improved first these then will indirectly fix and improve the queueing/pathing/fixing stack of desires/priorities correctly.
May also fix cops not hunting thieves, interactables next to each other having 99+ queues, no logically spreading of crowds etc. - they are simply a bit too stupid at the moment to say it like this. AI/behaviour engine for NPCs needs improvement.