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You may also want to try forcing the game into using a specific version of direct x to see if it is better with either directx 11 or 12. To do that:
If that doesn't work, try the same thing except use "-force-d3d11" instead of d3d12. For me, the lighting is very different between the two modes.
We think that we have a fix for this and we are testing the patch now - I am hoping that I can put it on a beta today (and then full release later this week)
I will update once that's live,
Many thanks,
Jo
I haven't tried running under different dx versions but I did try changing my lighting settings. Hell, I tried changing just about everything in the graphics settings with no results.
I am also not hopeful regarding changing dx version since this bug just appeared out of nowhere, and actually only shows up when I'm playing on Memento Mile. If I change maps, the bug disappears, but as soon as I go back to memento mile, it reappears. That really doesn't look like a dx bug to me...
Nevertheless, even if changing dx versions DID fix this, it's not a solution, just a temporary fix. You cannot expect everyone to know how to do stuff like that.
@Jo : Please let me know in this thread once the update is up on beta so I may test wether it fixes the issue for me or not.
Let me know how you get on!
Of course, I can't be 100% sure since I don't know what caused the issue to appear in the first place so I can't fully reproduce it.
Hey! Sorry you're having this bug! Have you tried the beta? https://steamcommunity.com/app/2185060/discussions/0/594018898545790229/
Let me know how you get on :)
No, because the beta post notes saves created on the beta branch will not work on the current live build and I don't want to loose progress.
It's correct that you can't play on the current live build if you've played that save on the beta build, but once the beta build is live, you'll be able to switch back to the "live" build/branch.
Alternatively, you could make a backup of your save folder before trying the beta branch to workaround this, should you wish to return after testing the beta build.
Hope that helps!
TwoPointChris
This is an issue caused awkwardly by the placement of the Helipad. We're showing the world light sources in the Expedition menu.
We are working on a fix for this.
For those affected if you can move your Helipad to a new location, it can resolve the issue until we release an update addressing this.
""Two Point Alex 🍕 [developer] 14 Apr @ 11:34pm
Hi everyone,
This is an issue caused awkwardly by the placement of the Helipad. We're showing the world light sources in the Expedition menu.
We are working on a fix for this.
For those affected if you can move your Helipad to a new location, it can resolve the issue until we release an update addressing this.
""