Two Point Museum

Two Point Museum

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Staff room and mandatory bandage box
I have been playing this game ever since the beginning, and almost for the same thing has bothered me: a mandatory bandage box in every staff room. Now I get it, you definitely need one or two for injuries you receive on expeditions, but realistically you never have more than one or two at the same time anyway, because by the time you can send out more than two expeditions at once, you will have staff that can bypass the conditions for injuries. For that purpose I like to build a larger room with one or two upgraded bandage boxes.
So why do I have to place a bandage box in every single subsequent staff room I build? I like to build smaller rooms in different buildings, so my staff that's assigned doesn't need to travel as far for relaxation, and the box just uses up so much space. It doesn't make sense, because injuries will usually get treated at the closest room anyway, so staff might wander off to rooms that don't have upgraded boxes yet - not to speak of the constant reminders the game shows you that you can upgrade said boxes.
Is it possible to make the box no longer mandatory after the first staff room?
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Showing 1-7 of 7 comments
I'd like this. Especially since you unlock a scientific items that really helps reduce this need.
I made the same suggestion around a month ago. No traction so far.

It's especially stupid that it's mandatory once you get access to the Douse n' Dose exhibit. After that you don't need any bandage boxes at all. Staff won't even use them once you have a Douse n' dose.
Snazz Apr 19 @ 8:30am 
I understand why it's mandatory to have at least one in the Museum during the early game, but not in every Staff Room, so I proposed this under Ideas and Suggestions:

Separate Bandage Box from Staff Room
Last edited by Snazz; Apr 19 @ 8:39am
Icematt12 Apr 19 @ 10:52am 
I put this as a suggestion in the Discord a week or two after launch. I'm glad others share my opinion. My own logic was I tend to put a staff room near the helipad so it's irrelevant elsewhere.
Artem88 Apr 19 @ 12:45pm 
Same here, hopefully it will be changed.
TwoPointChris  [developer] Apr 23 @ 8:39am 
Nice suggestion :) Have passed this on for consideration!
Jarkel Apr 23 @ 9:43am 
I totally support not having a bandage box in every staff room.

Often, I build smaller staff rooms in distant locations so staff can recharge and get back out quicker. These staff rooms have literally no need for a bandage box, as they are only for staff in the building and are far from the heli pad most often. They may get one if their close to the pad, but they usually are not close enough.

Having to have one limits the amount of space in the room for decorations / messes with the cosmetic look of the room.

I wouldn't say its a huge problem or anything, it just is a bit annoying.
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Showing 1-7 of 7 comments
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