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That's the issue, they're not using the desks in my game, even if they have full needs and nothing else to do. They just stand around in the corridors as 'Available'.
To add further to this along with some other peoples comments, I have done some experimenting and have found the following still appear to only exist in sandbox mode and not campaign.
For reference i'm at Curator Class IX with all museums on 6 stars except space at 4
Museum Utilities
Decorations
Aquarium Items
Polterguest Room
This is by no means an exhaustive list and there is a chance I missed something
The designers are discussing changes/fixes for this currently; we appreciate your patience in the mean time
Is there a way to provide screenshots and saves to you guys?
I've been experiencing a lot of stuttering, lag, big jumps, hitching, whatever you want to call it, ever since I continued my 60 – 70 hour campaign in the beta.
It was immediately noticeable right from the start and don’t go away, even when switching to another museum.
Unfortunaly the Save game filesize is to large to be send as an attachment. Google doesnt't like it. I shared a link to my google drive storage in the E-Mail to the support team.
Thank you!
Please add some way to either target hire staff with specific traits, or allow us to create staff completely. Of course with a balancing cost to it.
I agree, it adds nothing to gameplay. Just a waste of time, refreshing staff until you get something you want.