Two Point Museum

Two Point Museum

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jwwo0o0  [utvikler] 29. mars kl. 6.40
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[OUT NOW] Version 2.0
Hi Everyone,

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Update 29th April:

I've updated the beta branch with some updates that we hope will fix the behaviour issues that some of you were reporting! Please let us know any feedback :)

Thank you for your patience, and we're sorry this is taking so long!

*******************************************************

We're preparing for our first big (ish) update and we are now ready to put this build on to our beta branch. There are some bugs that we are still fixing and testing is on-going, but we wanted to give players the opportunity to try it out ahead of the full release.

To access the beta branch follow the steps below:
1. Right-click Two Point Museum in your game library and select Properties (if you have Steam running, you may need to log out and in again)
2. Select the BETAS tab.
3. Choose public_beta from the drop-down menu.
4. The build will start downloading (The build number is 2.0.179249)

Please note that saves created on the beta branch will not work on the current live build. We recommend you take a backup of your save files if you might want to switch back to the live build. As soon as we push this fix out to the live build, you will be able to come of the patch beta branch :)
There are instructions on how to back up saves in here: https://steamcommunity.com/app/2185060/discussions/1/594016102539903117/


Please let us know any feedback or problems that you come across :)

Thanks you so much,
Jo

Here are the patch notes:

Update: 2.0.179249

New!

  • New Floors and Walls!
  • Microwave (Staff Room)
  • Staff who use the microwave will feel fuller for longer, increasing the time it takes to become hungry again
  • Staff Desk (Staff Room)
  • Staff members gain a small amount of XP while interacting with it
  • 360° Security Camera (This camera can be placed anywhere and slowly rotates back and forth on a 360° turning circle)
  • Very large UI scaling now available (we're fixing some bugs with this!)

Staff Traits
  • Jammy - Immune to MIA events
  • Shatterproof - Immune to injuries
  • Antibacterial - Immune to illnesses
  • Child Friendly - Increases entertainment of nearby children
  • Child Unfriendly - Reduces entertainment of nearby children
  • Handy (Janitor) - Improves maintenance, workshop and perk installation speeds
  • Lard Lad/Lass - Eating doughnuts increases happiness!
  • Sunny - Increases Happiness (+5%)
  • Stormy - Decreases Happiness (-5%)
  • Dinner Lord/Lady - Cafeteria work increases happiness
  • Tunnel Vision (Security Guard) - Narrow field of view for security
  • Slacker - Takes longer breaks
  • Half-Wit - Impairs training speed (-25%)
  • Vomino - Sick at the sight of sick

Sandbox Improvements
  • All popup challenge locations are now available to be used in sandbox mode
  • Enable/disable Curator Class (this allows you to freely work in one museum without being encouraged to move to other locations)
  • Unlock/lock all Kudosh items
  • Unlock/lock all Enlightenment items
  • Unlock/lock Custom Contraption workshop projects

Updated

Security Improvements
  • Molar thieves will now always try to steal exhibits that are further away from their mole hill. They will only steal nearby exhibits if there are no other exhibits to steal.
  • Thieves no longer run away when spotted by a camera
  • Thieves now move slower when escaping with an exhibit or after vandalising an item
  • The “Thief Escaped” advisor message no longer appears if the criminal escapes without stealing or vandalising anything
  • Outdoor security camera can now be placed indoors

Exhibit Discovery Improvements
  • An exhibit’s stats tab and its stickerbook entry now display which POIs the exhibit has been found at
  • Significantly increased the chance of receiving a Pristine exhibit when the POI is at max Survey Level
  • Max Survey Level expeditions can now never receive an average quality exhibit
  • Increased the survey progress for Safe and Detailed expeditions from +5 to +10 and +15 to +20
  • Improved the drop rate weighting on particularly frustrating POIs

Everything Else:
  • Upgraded Unity Engine
  • Exhibit Analysis has been rebalanced so that it now rewards XP based on the quality and not the time-taken. It will also reward an XP boost at the end of the analysis. This change is intended to boost Analysis traits and qualifications, as they were previously reducing the amount of XP staff could gain from analysis.
  • Significant pass on all exhibit and item bound boxes and colliders
  • All perks now appear in the perk installation list and are greyed out with additional information if they aren’t applicable to the current item
  • The exhibit reveal screen now also shows the exhibit’s traits
  • A staff member’s current action, their traits and XP are now visible in the training menu
  • Added a new “Security” filter to the items tab to help navigation to security-specific items
  • Removed white background for decoration visualisation mode
  • Added a MIA inbox message which provides details on where and how the staff member went MIA
  • Improved job selection for when an item goes on fire
  • Experts who spawn from the Frozen Fridge are now given a frozen-related trait
  • Fixed issues where certain exhibits were only getting one trait (e.g the Boa Conductor was only ever receiving the “Boring” trait)
  • Added a larger button to the edit building inspector to improve messaging
  • Improved the messaging for Fish and Spirit Buzz Bonuses so that it’s clearer what they do/don’t like in their aquarium or room
  • Added a trait to the Lagoonean Creature to message that it can’t be bred
  • Increased the amount of XP gained from workshop projects
  • Rebalanced the Mayor’s final inspection in Momento Mile so that you can never fail if she’s provided no cons
  • Increased the amount of decoration that can be used in the Cafe and Gift Shop
  • Improved colour consistency of font in text boxes and inspectors
  • Panoptic Pillar is now much less likely to be stolen
  • Added a “Museum Utilities” filter to the aquarium item’s list to improve messaging
  • Fixed bright lights occasionally seen on maps
  • Fixed bug where deleting part of a partition wall causes issues with wall papering
  • Mac: Fixed Steam overlay not working on Mac
  • Double prestige of the golden toilet
  • Fixed cases of Curator objectives becoming out of sync
  • Updated objective in Coastal level Act 3 to be a cumulative goal "Guests (25) with 750 Buzz"
  • Swapping the Spectral Rift Event for a Cursed event and changed the counter from Analysis to Ghost Whisperer. This is as Unique spirits should always be pristine and Spectral rift event gives -1 Exhibit quality.
  • Fixed issue where exiting to Museum Map from a sandbox save causes camera to snap to the center of the Museum Map
  • Ceiling and wall decoration items are now allowed in the Cafe
  • Fixed procedural walls not selling when removing parts of buildings they're on.
  • Fixed bug where sometimes it was possible for MIA to happen on staff who have the MIA immunity trait
  • All Café food options are now available in Sandbox
  • Updated "Globetrotter" to provide happiness boost after doing an expedition
  • Sticker Book - Save/Load appears to re-count sticker book objectives based on what's in the level
  • Fixed bug where marketing campaigns were not being tallied properly in the finance screen
  • Increased prestige given by Golden hand dryer and sink
  • Fix some bugs around staff behaviour
  • Fixed visible seamlines around the edges of grass terrain
  • Fixed Hanging Info Stands not being rewarded (it now unlocks after reaching Curator
  • Class V. Players who are passed this point should be rewarded it immediately.
  • Fixed XP balance of Idol Grab and Sonic Claw Grab
  • Removed non functional hotkey in HUD controls
  • Fixed Modded items disappearing entirely from a save game after the mod in uninstalled. Now it will replace the modded item with the base item that the mod was based off
  • Increase career backup save count
  • Fixed guests becoming stuck at the subway in one of the entrances in Momento Mile
  • Fixed a case of stuck expeditions
  • Fixed some cases of staff becoming stuck and not satisfying needs
  • Reduced buzz requirements in some of the late game objectives (based on player feedback)
  • Fixed some bugs with extra large UI


UPDATE 5th April

2.0.1179923

  • Behaviour improvements for some instances of stuck guests and staff
  • Fix bug that was causing guests to occasionally get stuck in the giftshop
  • Fixed hang info stand not being rewarded (it should now be available for everyone who has unlocked Kudosh items in the tutorial)
  • Fixed the Rotating Wall Cog item being difficult to place against a wall
  • Increase the chances of finding the Cave Ghosts in Withering Way
  • Ancient Altar now only changes name to Ancient Anatomic Fabricator once activated
  • Fixed a bug which meant that security guards weren't received XP when removing thieves
  • Fixed a bug where the tooltips in the sticker book objectives were not updating
  • Fixed cases of wall items becoming invalid in 2.0

Let us know how you get on!
Sist redigert av jwwo0o0; 30. apr. kl. 4.36
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uaf 31. mars kl. 4.14 
It would be cool if caught thieves give a $$$ incentive or XP for security or something :D makes it more worthwhile to capture them instead of just being a "meh, another one caught, I don't need to know about it"
Skomag 31. mars kl. 5.19 
I always try to only hire staff with good traits that will match their job. The new traits added sound fun, but a larger pool of traits means it will be even more frustrating trying to random someone I'm wanting to hire.

Please increase the backlog of hires (more than current 3) or give us a way to change traits or a marketing campaign to encourage employees with selected traits.

Otherwise this patch sounds awesome!
jwwo0o0  [utvikler] 31. mars kl. 5.20 
Opprinnelig skrevet av Jinian:
Beta bug: Employees are ignoring their needs, specifically using the restroom. They wander around with the toilet paper icon over their heads, ignore multiple restrooms staggering around but not getting anywhere. I can manually pick them up and put them in the restroom, otherwise they are ignoring it. (I have multiple restrooms, including a staff only one.

Hey Jinian - To help us investigate this, could you please send in your save to support@twopointstudios.com so that we can check the cause?

If you are using windows, you can find it here; C:\Users\[Username]\AppData\LocalLow\Two Point Studios\ (type %APPDATA% in to file explorer and press enter)

If you zip it up and email with a short description of the bug and a link to this thread, we should have everything we need.

Many thanks,
Jo
HelenAnn101 31. mars kl. 9.43 
I've been noticing some weird behavior issues with museum patrons just randomly being stuck, i.e standing next to a vending machine, complaining about being hungry, but not moving, saving and exiting to main menu / desktop seems to fix it when I load back into my museum. (Just emailed my save file and a screenshot to the support email, but I figured I'd make a comment on this thread as well in case anyone else had similar issues)
Jinian 31. mars kl. 10.02 
Opprinnelig skrevet av jwwo0o0:
Opprinnelig skrevet av Jinian:
Beta bug: Employees are ignoring their needs, specifically using the restroom. They wander around with the toilet paper icon over their heads, ignore multiple restrooms staggering around but not getting anywhere. I can manually pick them up and put them in the restroom, otherwise they are ignoring it. (I have multiple restrooms, including a staff only one.

Hey Jinian - To help us investigate this, could you please send in your save to support@twopointstudios.com so that we can check the cause?

If you are using windows, you can find it here; C:\Users\[Username]\AppData\LocalLow\Two Point Studios\ (type %APPDATA% in to file explorer and press enter)

If you zip it up and email with a short description of the bug and a link to this thread, we should have everything we need.

Many thanks,
Jo


Sent!
Kylestra 31. mars kl. 10.15 
I started a new campaign play through on the beta build. The strapped tusk seems to be missing from the beta build. Was this removed?
FK1979 31. mars kl. 10.28 
Opprinnelig skrevet av HelenAnn101:
I've been noticing some weird behavior issues with museum patrons just randomly being stuck, i.e standing next to a vending machine, complaining about being hungry, but not moving, saving and exiting to main menu / desktop seems to fix it when I load back into my museum. (Just emailed my save file and a screenshot to the support email, but I figured I'd make a comment on this thread as well in case anyone else had similar issues)
I have the same issue.
jwwo0o0  [utvikler] 31. mars kl. 10.40 
Opprinnelig skrevet av FK1979:
Opprinnelig skrevet av HelenAnn101:
I've been noticing some weird behavior issues with museum patrons just randomly being stuck, i.e standing next to a vending machine, complaining about being hungry, but not moving, saving and exiting to main menu / desktop seems to fix it when I load back into my museum. (Just emailed my save file and a screenshot to the support email, but I figured I'd make a comment on this thread as well in case anyone else had similar issues)
I have the same issue.

Thank you for commenting - Would you mind sending in your save to support@twopointstudios.com so that we can check it against our potential fix?

If you are using windows, you can find it here; C:\Users\[Username]\AppData\LocalLow\Two Point Studios\ (type %APPDATA% in to file explorer and press enter)

Many thanks,
Jo
Shallain 31. mars kl. 11.14 
Opprinnelig skrevet av HelenAnn101:
I've been noticing some weird behavior issues with museum patrons just randomly being stuck, i.e standing next to a vending machine, complaining about being hungry, but not moving, saving and exiting to main menu / desktop seems to fix it when I load back into my museum. (Just emailed my save file and a screenshot to the support email, but I figured I'd make a comment on this thread as well in case anyone else had similar issues)
Same here, mostly stuck in/near the cafetaria and gift shop.
jwwo0o0  [utvikler] 31. mars kl. 11.26 
Opprinnelig skrevet av Shallain:
Opprinnelig skrevet av HelenAnn101:
I've been noticing some weird behavior issues with museum patrons just randomly being stuck, i.e standing next to a vending machine, complaining about being hungry, but not moving, saving and exiting to main menu / desktop seems to fix it when I load back into my museum. (Just emailed my save file and a screenshot to the support email, but I figured I'd make a comment on this thread as well in case anyone else had similar issues)
Same here, mostly stuck in/near the cafetaria and gift shop.


Hi Shallain - Would you mind sending in your save to support@twopointstudios.com so we can take a look please?

If you are using windows, you can find it here; C:\Users\[Username]\AppData\LocalLow\Two Point Studios\ (type %APPDATA% in to file explorer and press enter)

Thank you,
Jo
Suraj182 31. mars kl. 14.05 
Opprinnelig skrevet av jwwo0o0:
Opprinnelig skrevet av Shallain:
Same here, mostly stuck in/near the cafetaria and gift shop.


Hi Shallain - Would you mind sending in your save to support@twopointstudios.com so we can take a look please?

If you are using windows, you can find it here; C:\Users\[Username]\AppData\LocalLow\Two Point Studios\ (type %APPDATA% in to file explorer and press enter)

Thank you,
Jo

Hey Jo, I am also having the same issue after installing the beta. I would be happy to send my save to you except I'm on Mac. I can't seem to find the location for the save file, would you happen to know where it is?

Otherwise, just to elaborate, I have a lot of guests stuck in my cafeteria. I tried to sell the room and build a new one but they still just stand there doing nothing. Their mood etc still changes though so they're not broken, just stuck.

EDIT: it seems to have fixed itself after reloading the game! But I now have them struggling since their hunger/thirst is rock bottom. I'm also finding staff members being stuck at times too, namely outside in the science museum level. This had led to loads of staff threatening to leave since their needs have depeleted. Definitely seems to be something weird going on with people getting stuck!
Sist redigert av Suraj182; 31. mars kl. 16.24
jwwo0o0  [utvikler] 31. mars kl. 14.19 
Opprinnelig skrevet av Suraj182:
Opprinnelig skrevet av jwwo0o0:


Hi Shallain - Would you mind sending in your save to support@twopointstudios.com so we can take a look please?

If you are using windows, you can find it here; C:\Users\[Username]\AppData\LocalLow\Two Point Studios\ (type %APPDATA% in to file explorer and press enter)

Thank you,
Jo

Hey Jo, I am also having the same issue after installing the beta. I would be happy to send my save to you except I'm on Mac. I can't seem to find the location for the save file, would you happen to know where it is?

Otherwise, just to elaborate, I have a lot of guests stuck in my cafeteria. I tried to sell the room and build a new one but they still just stand there doing nothing. Their mood etc still changes though so they're not broken, just stuck.

EDIT: it seems to have fixed itself after reloading the game! But I now have them struggling since their hunger/thirst is rock bottom.


Hey - Thank you for messaging and sorry you've also got this bug!

You should be able to find your saves and logs here:

Save and Logs location:
User > Library (hidden folder) > Application support > com.twopointstudios.twopointmuseum

Player.log location
User > Library (hidden folder) > Logs > Two Point Studios > Two Point Museum

Enabling hidden folders:
"Command + Shift + ." in the user folder to show the Library folder

...if you could please email support@twopointstudios.com we can take a look :)
Aneurysm84 31. mars kl. 15.49 
When will the issue with the Spirit Key and nothing happening when you get 1 star on Wailon Lodge be fixed? All my other museums are at like 6 star and I dont want to play any further until I can move on here.
Suraj182 31. mars kl. 16.58 
Opprinnelig skrevet av jwwo0o0:
Opprinnelig skrevet av Suraj182:

Hey Jo, I am also having the same issue after installing the beta. I would be happy to send my save to you except I'm on Mac. I can't seem to find the location for the save file, would you happen to know where it is?

Otherwise, just to elaborate, I have a lot of guests stuck in my cafeteria. I tried to sell the room and build a new one but they still just stand there doing nothing. Their mood etc still changes though so they're not broken, just stuck.

EDIT: it seems to have fixed itself after reloading the game! But I now have them struggling since their hunger/thirst is rock bottom.


Hey - Thank you for messaging and sorry you've also got this bug!

You should be able to find your saves and logs here:

Save and Logs location:
User > Library (hidden folder) > Application support > com.twopointstudios.twopointmuseum

Player.log location
User > Library (hidden folder) > Logs > Two Point Studios > Two Point Museum

Enabling hidden folders:
"Command + Shift + ." in the user folder to show the Library folder

...if you could please email support@twopointstudios.com we can take a look :)

Thanks! I sent an email over. In the email I mentioned how literally all my staff in the science museum are having their energy completely drained and resigning because of it despite having loads of staff rooms etc. I wasn't sure if it's a bug but the frequency definitely makes me think it's a bug, I've lost all my level 10+ staff because of it! So hopefully that's something that gets looked at too.
watcherzero 31. mars kl. 18.22 
I am having the same cafeteria bug on live, I thought at first it was people colliding with tables while queuing but after experimentation it looks like you need a free path around the rear of the serving counter (I.e. not abutting a wall) as the people were trying to calculate a path around the back of it after receiving a tray from the counter or completing eating a tray, but just standing still instead as they couldn't find a path.

Separately I seem to be having a different bug where some of my Expert staff (occasionally others) aren't going to the toilet/eating/drinking/Break Room despite facilities being available then getting annoyed and threatening to quit. If I pick them up and drop them they will then walk to the nearest cafeteria. I wonder if its related to picking up and moving rooms while staff were en-route, the game is sending them back to work as they think the room is no longer available, but not properly resetting their need fulfilment routines.
Sist redigert av watcherzero; 31. mars kl. 18.32
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