Two Point Museum

Two Point Museum

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jwwo0o0  [developer] Mar 29 @ 6:40am
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[BETA] Version 2.0 - (BETA UPDATE 11th APRIL 2.0.180311)
Hi Everyone,

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Update 15th April:

I just wanted to update here to say that we are working on fixing the behaviour bugs that you're seeing in version 2. These bugs were introduced by some optimisations that happened! Unfortunately they are fairly complex and we really want to get it right - we are aiming to update the beta again next week :)

Thank you for your patience, and we're sorry this is taking so long!

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We're preparing for our first big (ish) update and we are now ready to put this build on to our beta branch. There are some bugs that we are still fixing and testing is on-going, but we wanted to give players the opportunity to try it out ahead of the full release.

To access the beta branch follow the steps below:
1. Right-click Two Point Museum in your game library and select Properties (if you have Steam running, you may need to log out and in again)
2. Select the BETAS tab.
3. Choose public_beta from the drop-down menu.
4. The build will start downloading (The build number is 2.0.179249)

Please note that saves created on the beta branch will not work on the current live build. We recommend you take a backup of your save files if you might want to switch back to the live build. As soon as we push this fix out to the live build, you will be able to come of the patch beta branch :)
There are instructions on how to back up saves in here: https://steamcommunity.com/app/2185060/discussions/1/594016102539903117/


Please let us know any feedback or problems that you come across :)

Thanks you so much,
Jo

Here are the patch notes:

Update: 2.0.179249

New!

  • New Floors and Walls!
  • Microwave (Staff Room)
  • Staff who use the microwave will feel fuller for longer, increasing the time it takes to become hungry again
  • Staff Desk (Staff Room)
  • Staff members gain a small amount of XP while interacting with it
  • 360° Security Camera (This camera can be placed anywhere and slowly rotates back and forth on a 360° turning circle)
  • Very large UI scaling now available (we're fixing some bugs with this!)

Staff Traits
  • Jammy - Immune to MIA events
  • Shatterproof - Immune to injuries
  • Antibacterial - Immune to illnesses
  • Child Friendly - Increases entertainment of nearby children
  • Child Unfriendly - Reduces entertainment of nearby children
  • Handy (Janitor) - Improves maintenance, workshop and perk installation speeds
  • Lard Lad/Lass - Eating doughnuts increases happiness!
  • Sunny - Increases Happiness (+5%)
  • Stormy - Decreases Happiness (-5%)
  • Dinner Lord/Lady - Cafeteria work increases happiness
  • Tunnel Vision (Security Guard) - Narrow field of view for security
  • Slacker - Takes longer breaks
  • Half-Wit - Impairs training speed (-25%)
  • Vomino - Sick at the sight of sick

Sandbox Improvements
  • All popup challenge locations are now available to be used in sandbox mode
  • Enable/disable Curator Class (this allows you to freely work in one museum without being encouraged to move to other locations)
  • Unlock/lock all Kudosh items
  • Unlock/lock all Enlightenment items
  • Unlock/lock Custom Contraption workshop projects

Updated

Security Improvements
  • Molar thieves will now always try to steal exhibits that are further away from their mole hill. They will only steal nearby exhibits if there are no other exhibits to steal.
  • Thieves no longer run away when spotted by a camera
  • Thieves now move slower when escaping with an exhibit or after vandalising an item
  • The “Thief Escaped” advisor message no longer appears if the criminal escapes without stealing or vandalising anything
  • Outdoor security camera can now be placed indoors

Exhibit Discovery Improvements
  • An exhibit’s stats tab and its stickerbook entry now display which POIs the exhibit has been found at
  • Significantly increased the chance of receiving a Pristine exhibit when the POI is at max Survey Level
  • Max Survey Level expeditions can now never receive an average quality exhibit
  • Increased the survey progress for Safe and Detailed expeditions from +5 to +10 and +15 to +20
  • Improved the drop rate weighting on particularly frustrating POIs

Everything Else:
  • Upgraded Unity Engine
  • Exhibit Analysis has been rebalanced so that it now rewards XP based on the quality and not the time-taken. It will also reward an XP boost at the end of the analysis. This change is intended to boost Analysis traits and qualifications, as they were previously reducing the amount of XP staff could gain from analysis.
  • Significant pass on all exhibit and item bound boxes and colliders
  • All perks now appear in the perk installation list and are greyed out with additional information if they aren’t applicable to the current item
  • The exhibit reveal screen now also shows the exhibit’s traits
  • A staff member’s current action, their traits and XP are now visible in the training menu
  • Added a new “Security” filter to the items tab to help navigation to security-specific items
  • Removed white background for decoration visualisation mode
  • Added a MIA inbox message which provides details on where and how the staff member went MIA
  • Improved job selection for when an item goes on fire
  • Experts who spawn from the Frozen Fridge are now given a frozen-related trait
  • Fixed issues where certain exhibits were only getting one trait (e.g the Boa Conductor was only ever receiving the “Boring” trait)
  • Added a larger button to the edit building inspector to improve messaging
  • Improved the messaging for Fish and Spirit Buzz Bonuses so that it’s clearer what they do/don’t like in their aquarium or room
  • Added a trait to the Lagoonean Creature to message that it can’t be bred
  • Increased the amount of XP gained from workshop projects
  • Rebalanced the Mayor’s final inspection in Momento Mile so that you can never fail if she’s provided no cons
  • Increased the amount of decoration that can be used in the Cafe and Gift Shop
  • Improved colour consistency of font in text boxes and inspectors
  • Panoptic Pillar is now much less likely to be stolen
  • Added a “Museum Utilities” filter to the aquarium item’s list to improve messaging
  • Fixed bright lights occasionally seen on maps
  • Fixed bug where deleting part of a partition wall causes issues with wall papering
  • Mac: Fixed Steam overlay not working on Mac
  • Double prestige of the golden toilet
  • Fixed cases of Curator objectives becoming out of sync
  • Updated objective in Coastal level Act 3 to be a cumulative goal "Guests (25) with 750 Buzz"
  • Swapping the Spectral Rift Event for a Cursed event and changed the counter from Analysis to Ghost Whisperer. This is as Unique spirits should always be pristine and Spectral rift event gives -1 Exhibit quality.
  • Fixed issue where exiting to Museum Map from a sandbox save causes camera to snap to the center of the Museum Map
  • Ceiling and wall decoration items are now allowed in the Cafe
  • Fixed procedural walls not selling when removing parts of buildings they're on.
  • Fixed bug where sometimes it was possible for MIA to happen on staff who have the MIA immunity trait
  • All Café food options are now available in Sandbox
  • Updated "Globetrotter" to provide happiness boost after doing an expedition
  • Sticker Book - Save/Load appears to re-count sticker book objectives based on what's in the level
  • Fixed bug where marketing campaigns were not being tallied properly in the finance screen
  • Increased prestige given by Golden hand dryer and sink
  • Fix some bugs around staff behaviour
  • Fixed visible seamlines around the edges of grass terrain
  • Fixed Hanging Info Stands not being rewarded (it now unlocks after reaching Curator
  • Class V. Players who are passed this point should be rewarded it immediately.
  • Fixed XP balance of Idol Grab and Sonic Claw Grab
  • Removed non functional hotkey in HUD controls
  • Fixed Modded items disappearing entirely from a save game after the mod in uninstalled. Now it will replace the modded item with the base item that the mod was based off
  • Increase career backup save count
  • Fixed guests becoming stuck at the subway in one of the entrances in Momento Mile
  • Fixed a case of stuck expeditions
  • Fixed some cases of staff becoming stuck and not satisfying needs
  • Reduced buzz requirements in some of the late game objectives (based on player feedback)
  • Fixed some bugs with extra large UI


UPDATE 5th April

2.0.1179923

  • Behaviour improvements for some instances of stuck guests and staff
  • Fix bug that was causing guests to occasionally get stuck in the giftshop
  • Fixed hang info stand not being rewarded (it should now be available for everyone who has unlocked Kudosh items in the tutorial)
  • Fixed the Rotating Wall Cog item being difficult to place against a wall
  • Increase the chances of finding the Cave Ghosts in Withering Way
  • Ancient Altar now only changes name to Ancient Anatomic Fabricator once activated
  • Fixed a bug which meant that security guards weren't received XP when removing thieves
  • Fixed a bug where the tooltips in the sticker book objectives were not updating
  • Fixed cases of wall items becoming invalid in 2.0

Let us know how you get on!
Last edited by jwwo0o0; Apr 15 @ 1:28am
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Showing 1-15 of 194 comments
+100 to all those fixes. Love it. Especially the fix to the Globetrotter trait, and the changes to analysis and workshop xp.
Great changes, improvements and fixes :)
Looks amazing, thank you. Now i just continue to hope and pray that its possible for the dev's to add 45 degree angled rooms
y2k Mar 29 @ 9:20am 
hi dev, i got last 3 stickers to complete my sticker books -20 lvl expert, 20 lvl janitor, 20 lvl security guard, which to me it is tedious to up their lvl to 20 (current lvl is only 11)

i was thinking to use analysing exhibit to up expert level and crafting tool in workshp to up janitor level

with this coming new update, which one is easier to boost up level to 20 of these 3 types of staff? will it be easier to boost level in new patch?
Last edited by y2k; Mar 29 @ 9:22am
y2k Mar 29 @ 9:25am 
please add the classification in those XP boost expeditions? now in those XP boost expedition, all staffs is put into one list, it is torturing to select the right staff
Great work :cozyspaceengineersc:
Taragashi Mar 29 @ 10:59am 
Which Unity version is required to make modding work with the Beta version ?
There appears to be a bug in this current beta. Visitors no longer leave the big $10,000 donation after fulfilling their dream visit. My level 77 Pebberly Heights museum went from having a profit averaging around $100,000 per month to having a loss every month after I installed the beta.

After running for a few (in game) years, not a single visitor in the visitor list shows donations higher than around 5 to 6k. Prior to installing the beta there were always quite a few at over 10k.

There's also a bug with the camera overlay. It's glitching out badly with strange, very long range but narrow cones coming out of the sides (not front) of cameras. It's so bad that the overlay is no longer useful.
https://steamcommunity.com/sharedfiles/filedetails/?id=3454527243
Last edited by Jaggid Edje; Mar 29 @ 2:09pm
jwwo0o0  [developer] Mar 29 @ 2:14pm 
Originally posted by Jaggid Edje:
There appears to be a bug in this current beta. Visitors no longer leave the big $10,000 donation after fulfilling their dream visit. My level 77 Pebberly Heights museum went from having a profit averaging around $100,000 per month to having a loss every month after I installed the beta.

After running for a few (in game) years, not a single visitor in the visitor list shows donations higher than around 5 to 6k. Prior to installing the beta there were always quite a few at over 10k.

There's also a bug with the camera overlay. It's glitching out badly with strange, very long range but narrow cones coming out of the sides (not front) of cameras. It's so bad that the overlay is no longer useful.
https://steamcommunity.com/sharedfiles/filedetails/?id=3454527243

Thank you for this feedback, and sorry for the problems! I know we fixed some bugs with donations (Children were supposed to be donating 1k for their dream visit, rather than 10k!) but it sounds like either this has had quite a big impact! or possibly something else is going on.

We'll take a look at the camera overlay as well :)
jwwo0o0  [developer] Mar 29 @ 2:17pm 
Originally posted by Jaggid Edje:
There appears to be a bug in this current beta. Visitors no longer leave the big $10,000 donation after fulfilling their dream visit. My level 77 Pebberly Heights museum went from having a profit averaging around $100,000 per month to having a loss every month after I installed the beta.

After running for a few (in game) years, not a single visitor in the visitor list shows donations higher than around 5 to 6k. Prior to installing the beta there were always quite a few at over 10k.

There's also a bug with the camera overlay. It's glitching out badly with strange, very long range but narrow cones coming out of the sides (not front) of cameras. It's so bad that the overlay is no longer useful.
https://steamcommunity.com/sharedfiles/filedetails/?id=3454527243

I'm not seeing the camera bug on my game strangely... could you please let me know if you're playing Windows, Mac or Linux?
Buni Mar 29 @ 2:25pm 
after the udate, some visitors are stuck =(
Originally posted by jwwo0o0:

I'm not seeing the camera bug on my game strangely... could you please let me know if you're playing Windows, Mac or Linux?
Windows, Steam, Directx 12.

I had only been on Pebberly Heights since installing the beta, so I checked the other museums and all the ones that don't have upgraded/perked camera rooms are fine, but the ones with upgrades/perks are glitched.

I got a screenshot showing the origin of the crazy long-range blue effect. It's basically like a bleeding out from the edge of the camera cone (going in a totally different direction).
https://steamcommunity.com/sharedfiles/filedetails/?id=3454544507

Similar bleed effect occurs on the vision cones of security guards.

Edit: I forced directX 11 instead of 12 and the camera issue is gone. So it seems it is specific to DX12.
Last edited by Jaggid Edje; Mar 29 @ 2:50pm
The most needed features right now are repeatable exploration and repeatable crafting. Without these functions, I can't enjoy the game
Originally posted by 一梦游千秋:
The most needed features right now are repeatable exploration and repeatable crafting. Without these functions, I can't enjoy the game
I second this, i am loving the game but i spend more time repeating expeditions than i do building my museum
I loaded up my campaign hard stuck on Curator Class IV, and it immediately fixed itself. Finally. Can't wait for a full release of the patch.
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