Two Point Museum

Two Point Museum

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Every museum plays out the same beyond 5 stars.
Bit disappointed that after you've achieved 5 stars in level, all you've really got left to do is keep churning out more buzz to meet the win criteria.
But in doing so every unique museum ends up having to have practically every exhibit from every category, or you have to spam the same exhibits over and over again.
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Showing 1-14 of 14 comments
Alun1 Mar 23 @ 2:38am 
once you reach 5 stars that museums story is over. it's pretty much just an "endless" mode after that.
They could have just given us zero goals to chase after 5 star. Would have sidestepped complaints like this. Win-win. Do less work not get whined at by shortsighted fools.
Alun1 Mar 23 @ 4:43am 
i understand they wanted to extend the gameplay past the 5 star point but i've heard they go up to 13 stars+ which is unusual to say the least. the curator class should stop at 7 as that is the steam achievement point. which would eliminate the need to keep adding more stars to the museums to fulfil the requirement of a new curator class.
Mac Mar 23 @ 5:54am 
This is true in every single sim game and tbh, all games in general, once you complete the story quests, its upto the player to keep playing or start over.

I've often played Rollercoaster tycoon into the 200 years+ just building out and making my park look better and better, i have zero incentive to go past the win condition of beat it in 4 years, and yet i still choose to because i'm not loading rollercoaster tycoon to beat the objective, win or lose i'll build a park and continue regardless.

When you complete a story driven game like GTA, do you ever play it again? or throw it straight into the bin, with your mindset, i'm going to assume you throw all games into the bin after you complete them one time.

Museum doesn't demand anything from you, you can ignore all conditions and just, build a museum you want to build, you can choose to add fish if you want, or ignore them entirely.

I don't think you're much of a sim person if this sort of mindset isn't your go to thing, i think its best you go back to playing COD or whatever fps it came from, no offence, it's just obvious you're not a sim person is all.
I'm hoping that the criteria past 5 stars is essentially placeholder so that they can plug in DLC content in the future. With how integrated progression between maps is in this game and we know it's not just surface deep because the devs said it's so entwined that they simply could not do the option for resetting just one museum, for example, I could see how having the system already set up to keep you bouncing around and a base criteria for progression could make it much, much easier to later on remove the placeholder progression for stars six through eight and plug in the new progression for the Art Museum map. Plus doing it this way would keep the game going for people who didn't buy DLC's.

Edit: we don't know for sure it's art, I haven't had coffee yet.
Last edited by Jehsee Da Bunn; Mar 23 @ 6:00am
Alun1 Mar 23 @ 6:18am 
Originally posted by Mac:
Museum doesn't demand anything from you, you can ignore all conditions and just, build a museum you want to build, you can choose to add fish if you want, or ignore them entirely.

some items are locked behind objectives early on in the game so you can't just "ignore the objectives" there is a requirement to at least reach 5 stars to "unlock" everything.

you are refering to the sandbox creative mode.
Originally posted by Alun1:
you are refering to the sandbox creative mode.
If only that were true. But sandbox mode is just the campaign with some customisable settings.
Alun1 Mar 23 @ 6:32am 
Originally posted by GhostWolfe:
Originally posted by Alun1:
you are refering to the sandbox creative mode.
If only that were true. But sandbox mode is just the campaign with some customisable settings.

indeed but it is the more accurate description of what the person i quoted described.
It's certainly different than the previous Two Point games that had more levels but a limit of 3 stars per level and then no goals afterwards (outside of some expansion pack content and free update content).

I'm sure they'll tweak the formula at some point though, the buzz requirements are obnoxious.
Prometheus Mar 23 @ 10:08am 
I thought buzz requirements were obnoxious. Then I started adding the science support items in strategic places and boom. Hit the buzz target barely adding anything more.

Also the hard missions you hate doing have exhibits with much higher buzz.

Also do the underground mission that only has one upgrade possible to give and its a very good one: Buzz + visit duration. I spam that sucker.

Also run ad campaigns for your exhibit themes.
Originally posted by Prometheus:
I thought buzz requirements were obnoxious. Then I started adding the science support items in strategic places and boom. Hit the buzz target barely adding anything more.

Also the hard missions you hate doing have exhibits with much higher buzz.

Also do the underground mission that only has one upgrade possible to give and its a very good one: Buzz + visit duration. I spam that sucker.

Also run ad campaigns for your exhibit themes.
Thank you for the tips
I feel like the Space anomalies also generate obscene levels of buzz but I don't know if that's as strong a factor as the science ones
Prometheus Mar 23 @ 11:07am 
For perspective. The buzz bonus from ad campaigns applies to meeting objectives. The elaborate version that targets a full category (Science, Prehist, Botany, etc) is 30%. The sub category target is 50% and as far as I can tell, they stack. Can probably stack the exhibit specific one too.

Only do the visitor campaigns to meet objectives. Otherwise run the category campaigns
Originally posted by Prometheus:
For perspective. The buzz bonus from ad campaigns applies to meeting objectives. The elaborate version that targets a full category (Science, Prehist, Botany, etc) is 30%. The sub category target is 50% and as far as I can tell, they stack. Can probably stack the exhibit specific one too.
:steamthis:
I can attest, they do all stack. Massive buzz gains if you have many exhibits within a specific sub-theme.
Originally posted by Mac:
This is true in every single sim game and tbh, all games in general, once you complete the story quests, its upto the player to keep playing or start over.

I've often played Rollercoaster tycoon into the 200 years+ just building out and making my park look better and better, i have zero incentive to go past the win condition of beat it in 4 years, and yet i still choose to because i'm not loading rollercoaster tycoon to beat the objective, win or lose i'll build a park and continue regardless.

When you complete a story driven game like GTA, do you ever play it again? or throw it straight into the bin, with your mindset, i'm going to assume you throw all games into the bin after you complete them one time.

Museum doesn't demand anything from you, you can ignore all conditions and just, build a museum you want to build, you can choose to add fish if you want, or ignore them entirely.

I don't think you're much of a sim person if this sort of mindset isn't your go to thing, i think its best you go back to playing COD or whatever fps it came from, no offence, it's just obvious you're not a sim person is all.

Man i love comments like these.
"You don't play like me so get out".
I've completed everything and holding the opinion of "buzz only objectives" is a bit boring, means i should go back to Call of Duty...
Keep telling people what their mindset is and then being completely sperg levels of wrong.
What a benign loser lmao.
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Date Posted: Mar 22 @ 10:28pm
Posts: 14