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besides that this list is exactly my own preferences. HOWEVER traits are just too damn inconsistent and unreliable and often is the case you get good trait with awful skill
I really wish they would allow us to "overwrite" skills ... the concept of reprogramming staff is not alien and it would alevitate SO MUCH tedium and heartache in pretty much EVERY. SINGLE. TP game.
Docs and Nurses in Hospital, Assistants in particular in Campus and Experts in this.
I mean given how much people used Mitten for the superbug initiative SPECIFICALLY because the staff are clean slates .... WHY TPS why ..... what do the designers have against this i would love for one of them to come in here and list one valid reason.
Loyal is especially handy early game before you've unlocked good money makers, and nimble is especially handy later when the museum has grown a lot. I tend to prioritize peripheral vision for security and nice smelling face for assistants if they don't have any hires available who are loyal or nimble.
Sometimes I hire bad trait staff on purpose to risk on MIA missions. I rename them TEMP and try not to get attached, but it's hard. I used to callously get rid of staff all the time in campus and especially hospital, but museum staff I really hate to see them go.
Once I am past the early economy and am rolling in cash I grab every Eloquent that doesn't have a skill in the way. Up to a point of course.