Two Point Museum

Two Point Museum

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Any way to make a major door (entrance / side entrance) one-way?
In the marine life museum, you start with a huge statue exihibit that can only be displayed outside.

This really screws with the visitors pathing as they will pay for the ticket and promptly walk out the door to go see the statue, and then come back through sometimes through the wrong door, sometimes not at all.

I can block off the doors into mini-passages with one-way doors, but it looks ugly unfortunately. At least it works as a workaround.
Last edited by Ellye; Mar 2 @ 12:06am
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Showing 1-4 of 4 comments
Gambo Mar 2 @ 1:13am 
Hi Ellye,

you dont need to display all Your Exhibits, just put it in your inventory and start the first few thing in this Mission, after you have placed your first Aquariums.

I put it mid Game outside near the Side Entrance/HeliPad had no Problem at all with this Statue.

Also for later when you need to get 2 Stars on the Mission, if found it easier to buy a new plot and moved all the Aquariums over to the new Plot and in the Old Building i had some Skelleton and the Atlantis Stuff.
Kunovega Mar 2 @ 1:30am 
No, main doors can't be one way.

You can make decorated vestibules, around the doors. It doesn't have to be ugly, just be creative.

And since you can change the shape of your buildings, it's very easy to fully enclose outdoor areas into courtyards that are part of the path you want your visitors to travel.

I have that statue placed in an inner courtyard that guests can't reach without going through the main entry building first.

If you have guests using doors you don't want them to use... remove the doors, they don't need to be there.

My buildings only have one way in and one way out, people move in the direction I want them to move and all paths are surrounded by decorative elements that they can't cross over.

Don't forget you can fully customize building shapes, door locations, terrain, bush layouts, etc...
Ellye Mar 2 @ 1:32am 
Originally posted by Kunovega:

I have that statue placed in an inner courtyard that guests can't reach without going through the main entry building first.

If you have guests using doors you don't want them to use... remove the doors, they don't need to be there.

My buildings only have one way in and one way out, people move in the direction I want them to move and all paths are surrounded by decorative elements that they can't cross over.

Don't forget you can fully customize building shapes, door locations, terrain, bush layouts, etc...
Ohh that's a really good idea, I hadn't thought about changing the building shape.

Related question, but do we eventually unlock the ability to buy more plots of lands like in Two Point Campus? The character in the marine museum commented about expanding the museum, but nothing came of that yet for me.
Kunovega Mar 2 @ 1:36am 
Originally posted by Ellye:
Originally posted by Kunovega:

I have that statue placed in an inner courtyard that guests can't reach without going through the main entry building first.

If you have guests using doors you don't want them to use... remove the doors, they don't need to be there.

My buildings only have one way in and one way out, people move in the direction I want them to move and all paths are surrounded by decorative elements that they can't cross over.

Don't forget you can fully customize building shapes, door locations, terrain, bush layouts, etc...
Ohh that's a really good idea, I hadn't thought about changing the building shape.

Related question, but do we eventually unlock the ability to buy more plots of lands like in Two Point Campus? The character in the marine museum commented about expanding the museum, but nothing came of that yet for me.

You don't buy them directly, you earn them by meeting goals and if you're on that location in the campaign it will teach you that after you complete some goals. That location ends up being about five times your starting area

For whatever design reason you don't get to see the plots ahead of time in this like you could before, they unlock through story/progress
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Showing 1-4 of 4 comments
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Date Posted: Mar 2 @ 12:03am
Posts: 4