Two Point Museum

Two Point Museum

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Thieves escaping?
Hi all, is there something specific to do to avoid thieves escaping? After they get caught, the security guard will escort them outside, and then they ran off while outside, prompting them to escape. I never seem to be able to "catch" them.
Originally posted by Two Point Kris:
Hi Grash,

Security guards with higher levels and more Security based qualifications such as Strolling Security will be more effective at catching and escorting criminals out of the museum.

Don't worry though, as if a thief is caught by a security guard, any exhibits they have stolen are returned, so as long as they are caught before they run away, you won't lose your exhibits.

I hope this helps.

Thanks, Kris
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Some bear traps would be nice :steammocking:
The author of this thread has indicated that this post answers the original topic.
Two Point Kris  [developer] Mar 1 @ 10:01am 
Hi Grash,

Security guards with higher levels and more Security based qualifications such as Strolling Security will be more effective at catching and escorting criminals out of the museum.

Don't worry though, as if a thief is caught by a security guard, any exhibits they have stolen are returned, so as long as they are caught before they run away, you won't lose your exhibits.

I hope this helps.

Thanks, Kris
You could also try to have just one Entrypoint in your Museum. Build some Walls leading in a conic style to a Security Gate. Now you have the Main Entrance followed by a Security Gate. In this litte Area, betwen Entrance and Security Gate, you put a Security Lookout Point, where your Guard takes his Seat. After all that Perimeter put your Ticket Stands....

In most cases your sitting Guard demasks the Thief and is right near beside your Victim :) to catch him emediatly.... This just works with Thiefs entering your Museum per foot or otherwise try to run out of your Museum right into the Hands of your Guard.....
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Date Posted: Mar 1 @ 9:37am
Posts: 3