Two Point Museum

Two Point Museum

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Is there any downside to having multiples of the same exhibit?
I'm just wondering if there is a downside to having more than one of the same exhibit in a museum? Like do visitors only get the knowledge once? The buzz once? Some other downside?
Originally posted by Hearthie:
Some visitors end up with a 25% penalty to buzz if there are too many repeats, seen it in my space museum recently
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Buzz definately works.

So far I have found no downside in doing so.
Kessra Mar 21 @ 6:58am 
I think at one point visitors complain that there are to many identical exhibits though. I'm not quite sure yet if visitors will chose the exhibits they want to visit next randomly or if they are more likely to visit exhibits depending on their type or based on distance of what not.

In order to unlock certain anomalies you need to have at least two base symbol exhibits present. So the game actually wants you to have multiple in such case anyways.

But in general I think buzz here wins, at least for those mission points where you have to reach a certain buzz before being allowed to progress further.
There's definitely a visitor preference for "new" exhibits. In my large museums that have a ton of people, when I place a brand new exhibit of a type that isn't already present it gets bum-rushed with a massive crowd.

I've never seen any complaints or debuffs for multiples of the same one, but I've also never placed more than 2 or 3 of the same type, so far.
Mushika Mar 21 @ 8:44am 
The only downside is your personal aesthetic. Since it would be an eyesore to have tons of similar ones in one place.
My suggestion is to spread them out so it doesn't turn into an eyesore,
get exhibits that looks better with groups like "Space Scooter" it'll make the exhibit like an actual scooter display or small plants so you can make a nice garden,
or focus on ghosts especially the human ghosts since their bigger varieties and need is much less of an eyesore and better challenge for fun but of course it would mean turning all your museum into supernatural one,

Also make sure to double check your huge exhibits or similar exhibit doesn't have negative traits like "boring" or spirit related curses. Since it is also a factor other than just rarities. A pristine exhibit could have negative trait as well
Last edited by Mushika; Mar 21 @ 8:46am
This is why we need a proper Sandbox mode. It would be nice to make a little museum, put 12 disk fossils in there and no other exhibits, decorate it all up, just to see what happens.
The author of this thread has indicated that this post answers the original topic.
Hearthie Mar 21 @ 5:42pm 
Some visitors end up with a 25% penalty to buzz if there are too many repeats, seen it in my space museum recently
Originally posted by Hearthie:
Some visitors end up with a 25% penalty to buzz if there are too many repeats, seen it in my space museum recently
Perfect answer, thank you!

I assumed that might be the case, but didn't have any good, easy way to test it as @GhostWolve mentioned. I appreciate your response.
Kessra Mar 22 @ 8:44am 
Yeah, I just placed a lot of those green cacti in one of my museums and got the "Déjà-Buh!" debuff on my guests, which in English would probably be called "Déjà-Booh!" or the like. This is a 25% penalty to buzz debuff on the visitor seeing to many of those exhibits, as already called out by Harthie before. That 25% is quite a debuff as most visitors pay by buzz and this then also means that they donate significantly less. As such, I'd recommend not to overdue it and rather deconstruct or sell those additional exhibits. I'm still not sure at which number this debuff starts to occur. 2 definitely does not cause this debuff, 10 on the other hand does as can hopefully be seen in the screenshot below:

https://steamcommunity.com/sharedfiles/filedetails/?id=3449738715
Originally posted by Kessra:
Yeah, I just placed a lot of those green cacti in one of my museums and got the "Déjà-Buh!" debuff on my guests, which in English would probably be called "Déjà-Booh!" or the like. This is a 25% penalty to buzz debuff on the visitor seeing to many of those exhibits, as already called out by Harthie before. That 25% is quite a debuff as most visitors pay by buzz and this then also means that they donate significantly less. As such, I'd recommend not to overdue it and rather deconstruct or sell those additional exhibits. I'm still not sure at which number this debuff starts to occur. 2 definitely does not cause this debuff, 10 on the other hand does as can hopefully be seen in the screenshot below:

https://steamcommunity.com/sharedfiles/filedetails/?id=3449738715

I really love these kind of details from mechanics in the game, thanks for sharing :)
Jaggid Edje Mar 22 @ 9:09am 
Originally posted by Kessra:
Yeah, I just placed a lot of those green cacti in one of my museums and got the "Déjà-Buh!" debuff on my guests, which in English would probably be called "Déjà-Booh!" or the like. This is a 25% penalty to buzz debuff on the visitor seeing to many of those exhibits, as already called out by Harthie before. That 25% is quite a debuff as most visitors pay by buzz and this then also means that they donate significantly less. As such, I'd recommend not to overdue it and rather deconstruct or sell those additional exhibits. I'm still not sure at which number this debuff starts to occur. 2 definitely does not cause this debuff, 10 on the other hand does as can hopefully be seen in the screenshot below:

https://steamcommunity.com/sharedfiles/filedetails/?id=3449738715
I second what @CroCop864 said. I love understanding the nitty gritty details of game mechanics and hadn't had the time/opportunity to test that myself yet.

Now I'm wondering if it also applies to fish and/or spirits. I've never kept more than 4 or 5 of the same type of fish so far. I'll have to test that when I'm back in one of my museums that has aquariums.
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Date Posted: Mar 20 @ 3:05am
Posts: 10