Two Point Museum

Two Point Museum

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Need help with astral anomalies
I need help because I absolutely don't understand what the game expects me to do. In Pebberley Heights (space museum), there's an astral anomaly to activate on the Galactic Bulb (Cybegonia Flower) in order to progress on the map. But I have no idea what to do nor how...This game is so confusing....
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Showing 1-8 of 8 comments
The bulb has symbols on it and a highlighted radius around it. The trash piles and early expeditions give you anomalies that are only a single glowing symbol. Put them beside each other.
Thanks :D
The *hidden* achievement also has a similar activation ;)
To give you a bit of a hint, because it will get more complex and one in particular throws a lot of people off: the large one, like the Cybegonia flower you already have, also have a unique symbol on them that designates that item. That should help you solve the more complex groupings needed to power other items. BUT, one of the items that you will get that is first tagged as the Space Ball, only shows symbols when it is closed, so be sure to note them down or be prepared to deactivate the anomaly to read it.
All this complexity is useless and totally off-topic from the funny and light tone of this game. I also noticed some bugs, one that prevents from getting the full buzz from the anomalies : it reads that a decoration item is too close from the exhibit...but it's on the other end of the museum, so what gives ?
Kessra Mar 17 @ 4:32pm 
I compiled a list to see which exhibits you need in order to activate them. The list is probably not complete as I'm only lurking around 3 stars at the moment.

https://steamcommunity.com/sharedfiles/filedetails/?id=3445705271

Still hope this helps to find out which things you should place next to each other.

Note, icons above an exhibit mean an input and icons at the bottom the output the exhibit produces
Originally posted by Superlienju:
All this complexity is useless and totally off-topic from the funny and light tone of this game. I also noticed some bugs, one that prevents from getting the full buzz from the anomalies : it reads that a decoration item is too close from the exhibit...but it's on the other end of the museum, so what gives ?

Yeah a bit, but each of the museums is stretching a particular mechanic as it's feature. The Space one is mostly exercising the "buzz boost" mechanic that all exhibits have in new ways.

The outlier for me is that fish breed; that's not something that has an analogue in standard exhibits
I found a tutorial video that could help on this map https://www.youtube.com/watch?v=r_Ut8SeJF00&t=2290s
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Date Posted: Mar 17 @ 3:08pm
Posts: 8