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Fix zoning and we solve like 20 issues at once
Once my museums are big enough, I've just been building a second camera room, which closes that gap.
Except that it doesn't! Each camera room takes over a certain set of cameras nearby. If a room is abandoned, it doesn't re-assign the cameras. :/
But then, that zone would need a staff room and toilet ? or do they wander into other zones for food/drink, rest and toilet ?.
There are some issues with staff leaving for other reasons, which the team aware of and tracking, so it's being investigated.
WHY does the room have a listed capacity though? why can we not have multiple camera stations in one room? theres almost NO reason to make a security room larger than 2x3 currently
They also changed the way cameras work in terms of the thief response to being spotted. They no longer run away and leave when a camera spots them.
I’m not a fan of criminals not running away, though, because that’s using up security resources that aren’t being used currently.
I am aware. It’s called “making an educated guess”.
The 2nd part will probably suck.
I hope then the cameras at least trigger the closest guard that has the "chase thieves" box ticked, even if he can't see the thief yet.
Right now you either go all cameras and metal detectors, to scare the thieves away.
Guards only for donations, and if a thief does gets in, you manually place a guard on him.
Or you skip the cameras and detectors and keep plenty guards on patrol.
Metal detectors still work same in Beta ?
edit;
Forgot to say why it will suck :-)
The problem is that you will have to escort every single thief all the way back to the map entry in slow motion, and then the guard has to walk all the way back...
Takes forever. Will need so many guards...